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Company Profiles: Revenue, Growth, Competition

EPIC GAMES Revenue, Growth & Competitor Profile

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Company Awards

Fast Growing
Fastest Growing
Big Fish
Big Fish
Brain Power (IP)
Patent/Trademark IP
 

Company Profile & Annual Report for Epic Games

Access the complete profile.

Epic Games Fast Facts

RevenueOver $500 million    See Exact Annual Revenue
EmployeesOver 1,000Exact Company Size
Primary Industry5112 Software Publishers
Additional NAICS Codes51121
Address620 Crossroads Blvd.
Cary, NC 27518

epicgames.com
Note: Revenues for privately held companies are statistical evaluations.


Epic Games's annual revenues are over $500 million (see exact revenue data) and has over 1,000 employees. It is classified as operating in the Software Publishers industry.


Epic Games's Annual Report & Profile shows critical firmographic facts:
  • What is the company's size? (Annual sales and employees)
  • What industry is the company in?

Epic Games Annual Revenue and Growth Rate

Epic Games Revenue Est.
($ Million)
Growth Rate (%)# Employees
2023 Details in Premium Report
2022
2021
2020
2019


1-Year Growth Rate:
3-Year Growth Rate (CAGR):
Premium Report

Note: Epic Games's revenues are gauged from an analysis of company filings.



Epic Games's Income Statement (based on Industry Averages)

$ Millions
(Industry Average)
Epic Games Revenue (Sales) Epic Games Premium Report
Cost of Goods Sold
Gross Profit

Operating Expenses
Advertising
Salaries and wages
Other Operating Expenses
Total Operating Expenses
Operating Income
EBITDA
EBIT (Earnings Before Interest and Taxes)
Net Profit
 


Trademark Applications

Trademark applications show the products and services that Epic Games is developing and marketing. Epic Games's new tradmarks suggest it is investing in R&D and marketing, while expanding into new products or markets. Trademarks may include brand names, product names, logos and slogans.

Trademark Date
RR
Entertainment services, namely, providing online computer and video games; Providing games for use network-wide by network users, namely, providing temporary use of non-downloadable multiplayer and single player video and computer games; providing temporary use of non-downloadable interactive, multiplayer and single player video and computer games played via computer or communications networks; Game services provided online from a computer network for entertainment purposes, namely, providing temporary use of non-downloadable interactive, multiplayer and single player video games played via a computer network; Entertainment services, namely, providing temporary use of non-downloadable online video games featuring a football-soccer type game played with futuristic vehicles; Entertainment services, namely, providing temporary use of non-downloadable online video games featuring motorsports played with futuristic vehicles; Entertainment services, namely, providing an online virtual environment in which users can interact for recreational, leisure, or entertainment purposes; Entertainment services, namely, providing online video and computer games; Providing temporary use of non-downloadable computer and video game software; Providing a website featuring non-downloadable game software; Providing interactive, multiplayer and single player games played via computer or communications networks; Providing online, non-downloadable interactive video and computer games; Providing online virtual reality games
12/04/2023
FORTNITE FESTIVAL
Providing online, non-downloadable computer and video game software featuring music, karaoke, and dance; Providing online, non-downloadable computer and video game software featuring rhythm games; Providing online, non-downloadable computer and video game software featuring karaoke games; Providing online, non-downloadable computer and video game software featuring music-based or music-themed games; Providing online, non-downloadable computer and video game software featuring dance games; Providing online, non-downloadable computer and video game software featuring rhythmically generated puzzles; Providing online, non-downloadable virtual reality and augmented reality software featuring rhythm games; Providing online, non-downloadable virtual reality and augmented reality software featuring karaoke games; Providing online, non-downloadable virtual reality and augmented reality software featuring music-based or music-themed games; Providing online, non-downloadable virtual reality and augmented reality software featuring rhythm games; Providing online, non-downloadable virtual reality and augmented reality software featuring games featuring rhythmically generated puzzles; Providing online music, not downloadable; Entertainment services, namely, providing non-downloadable prerecorded music for use in video gameplay; Entertainment services, namely, providing an online virtual environment in which users can interact for recreational, leisure, or entertainment purposes; Entertainment services, namely, providing online video and computer games; Providing temporary use of non-downloadable computer and video game software; Providing a website featuring non-downloadable game software; Providing interactive, multiplayer and single player games played via computer or communications networks; Providing online, non-downloadable interactive video and computer games; Providing online virtual reality games; Providing online augmented reality games
12/01/2023
UNREAL FAB
Downloadable software for uploading, downloading, publishing, viewing, and sharing interactive three-dimensional (3D) models; downloadable software for use in the creation of computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable software for use in the creation of fully immersive and interactive animations, simulations, and visualizations; downloadable virtual goods, namely, computer programs featuring digital assets and content for use in computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable virtual goods, namely, computer programs featuring textures, meshes, models, rigs, graphics, images, videos, audio content, multimedia content, projects, packages, datasets, blueprints, assets, asset data, point clouds, and other digital content for use in computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable virtual goods, namely, computer programs featuring props, set pieces, buildings, structures, environments, terrains, foliage, landscapes, avatars, characters, character packs, character animations, character effects, heroes, warriors, adversaries, clothing, accessories, outfits, skins, wraps, pets, vehicles, weapons, tools, armor, abilities, emotes, gestures, dialogue, and sounds for use in computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable graphics for computers, namely, 2D and 3D images for use in computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable computer software programs featuring animations, audio and visual effects, special effects, animation blueprints, maps, elements, audio packs, sounds, sound cues, and audio files for use in the creation of computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable software featuring digital human and non-human characters and representations for use in computer programs and software, virtual spaces, virtual worlds, online universes, 2D and 3D sites, 2D and 3D content, immersive and realistic interactive experiences, and metaverse environments; downloadable 3D and virtual goods, namely, computer programs featuring digital content for use in 3D and virtual environments; downloadable virtual goods, namely, computer programs featuring digital content for use in creating and participating in online virtual worlds; downloadable graphics for computers, namely, images for use in creating and participating in virtual environments; downloadable graphics for computers, namely, images for use in an online multimedia virtual environment; downloadable graphics for computers, namely, 2D and 3D images for use in the creation of computer-generated imagery and graphics; downloadable graphics for computers, namely, 2D and 3D images for use in the creation and production of motion pictures, television shows, videos, animations, simulations, visualizations, visual media, digital media, virtual and augmented environments, and virtual, augmented, mixed reality and extended reality experiences; downloadable graphic files for use in connection with digital content creation platforms; downloadable software for use in the creation and production of multimedia content, interactive worlds, virtual reality, augmented reality, mixed reality and extended reality experiences, films, television programs, videos, and digital media in general; downloadable software for use in creating virtual, augmented, mixed reality, and extended reality experiences; downloadable computer software and electronic files consisting of interactive three-dimensional (3D) models and three-dimensional (3D) models
03/22/2023

See all trademarks and details in the Full Report.


Recession Risk

Determine whether Epic Games grew or shrank during the last recession. This is useful in estimating the financial strength and credit risk of the company. Compare how recession-proof Epic Games is relative to the industry overall. While a new recession may strike a particular industry, measuring the industry and company's robustness during the last recession estimates its ability to weather future recessions.



U.S. Industry Overview & Market Statistics:
Software Publishers

Publisher: AnythingResearch

  • Market Size
  • Growth Rate
  • 5-Year Market Forecast
  • Average Company Size & Growth
  • Salary & Compensation Benchmarks



Market Share of Epic Games's Largest Competitors

A competitive analysis shows these companies are in the same general field as Epic Games, even though they may not compete head-to-head. These are the largest companies by revenue. However, they may not have the largest market share in this industry if they have diversified into other business lines. The "Competition" section of a business plan or investment memorandum would start by analyzing the information about these companies. Competitive advantage comes from offering better pricing or superior products/service.

Company HeadquartersRevenue ($ MM)
MICROSOFTRedmond, WA100 
ADOBESan Jose, CA41 
VMWAREPalo Alto, CA14 
WORKDAYPleasanton, CA7 
SHOPIFY USASan Francisco, CA7 
SNAPDOCSCovina, CA4 
KRONOSLowell, MA4 
CITRIX SYSTEMSFort Lauderdale, FL4 
DEALER COMPUTER SERVICESDayton, OH4 




Nearby Competitors

These companies are similar in business line and location to Epic Games. While some companies compete with neighboring businesses for customers, other companies may compete to attract skilled employees.

Company HeadquartersRevenue ($ MM)
EPIC GAMESCary, NC100 
JAGGAERMorrisville, NC17 
MERCURYGATE INTERNATIONALCary, NC10 
RED STORM ENTERTAINMENTCary, NC8 
CDATA SOFTWAREChapel Hill, NC4 
LIMITED RUN GAMESApex, NC2 




Future Competition: Epic Games's Fastest Growing Competitors

These companies are in the same general field as Epic Games and are rapidly expanding. Companies may grow organically or through acquisition. In some cases apparently high growth rates may be caused by data that weren't available in previous years.

CompanyRevenue ($ MM)
Epic Games Competitors