Note: Revenues for privately held companies are statistical evaluations.
Cloud9 Esports's annual revenues are $1-$10 million (see exact revenue data) and has 10-100 employees. It is classified as operating in the Promoters of Performing Arts, Sports & Similar Events industry.
Note: Cloud9 Esports's revenues are gauged from an analysis of company filings.
Cloud9 Esports has actively raised capital from investors. These investors may include private investors, venture capital firms, or other investment vehicles.
November 6, 2019
Complete list of funding rounds and total amounts in the Company Report
Cloud9 Esports's Income Statement (based on Industry Averages)
$ Millions (Industry Average)
Cloud9 Esports Revenue (Sales)
Cost of Goods Sold
Salaries and wages
Other Operating Expenses
Total Operating Expenses
EBIT (Earnings Before Interest and Taxes)
Trademark applications show the products and services that Cloud9 Esports is developing and marketing.
Cloud9 Esports's new tradmarks suggest it is investing in R&D and marketing, while expanding into new products or markets.
Trademarks may include brand names, product names, logos and slogans.
9 Computer peripherals and computer peripheral devices; mouse pads; sunglasses; headsets for electronic sports gaming
THE 9S Streaming of live and taped multimedia entertainment content featuring eSports competitions, tournaments, exhibitions, news, interviews, and commentary
Determine whether Cloud9 Esports grew or shrank during the last recession. This is useful in estimating the
financial strength and credit risk of the company.
Compare how recession-proof Cloud9 Esports is relative to the industry overall.
While a new recession may strike a particular industry, measuring the
industry and company's robustness during the last recession estimates its ability to weather future recessions.
Market Share of Cloud9 Esports's Largest Competitors
A competitive analysis shows these companies are in the same general field as Cloud9 Esports, even though they may not compete head-to-head.
These are the largest companies by revenue. However, they may not have the largest market share in this industry if they have diversified into other business lines.
The "Competition" section of a business plan or investment memorandum would start by analyzing the information about these companies.
Competitive advantage comes from offering better pricing or superior products/service.
These companies are similar in business line and location to Cloud9 Esports.
While some companies compete with neighboring businesses for customers, other companies may compete to attract skilled employees.
These companies are in the same general field as Cloud9 Esports and are rapidly expanding. Companies may grow organically or through acquisition. In some cases apparently high growth rates may be caused by data that weren't available in previous years.