Note: Digital Music's revenues are gauged from an analysis of company filings.
Digital Music's Income Statement (based on Industry Averages)
Digital Music P&L
$ Millions
Revenue (Sales)
Cost of Goods Sold
Gross Profit
Operating Expenses
Advertising
Salaries and wages
Other Operating Expenses
Total Operating Expenses
Operating Income
EBITDA
EBIT (Earnings Before Interest and Taxes)
Net Profit
Trademark Applications
Trademark applications show the products and services that Digital Music is developing and marketing.
Digital Music doesn't have any recent trademark applications, indicating Digital Music is focusing on
its existing business rather than expanding into new products and markets.
Trademarks may include brand names, product names, logos and slogans.
Trademark
Date
PEDAL POWER Electronic musical accessories, namely, power supplies
07/31/2012
SPARKLE DRIVE Electronic effects pedals for use with musical instruments
03/09/2011
GIGGITY Electronic effects pedals for use with musical instruments
04/22/2009
See all trademarks and details in the Full Report.
Market Share of Digital Music's Largest Competitors
A competitive analysis shows these companies are in the same general field as Digital Music, even though they may not compete head-to-head.
These are the largest companies by revenue. However, they may not have the largest market share in this industry if they have diversified into other business lines.
The "Competition" section of a business plan or investment memorandum would start by analyzing the information about these companies.
Competitive advantage comes from offering better pricing or superior products/service.
These companies are similar in business line and location to Digital Music.
While some companies compete with neighboring businesses for customers, other companies may compete to attract skilled employees.
Future Competition: Digital Music's Fastest Growing Competitors
These companies are in the same general field as Digital Music and are rapidly expanding. Companies may grow organically or through acquisition. In some cases apparently high growth rates may be caused by data that weren't available in previous years.