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Company Profiles: Revenue, Growth, Competition

Fangamer Revenue, Growth & Competitor Profile

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Company Awards

Fast Growing
Fastest Growing
Brain Power (IP)
Patent/Trademark IP
 

Company Profile & Annual Report for Fangamer

Access the complete profile.

Fangamer Fast Facts

Revenue$10 - $100 million    See Exact Annual Revenue
Employees10 - 100Exact Company Size
Primary Industry45112 Hobby, Toy & Game Stores
Address5055 E Speedway Blvd
Tucson, AZ 85712

Note: Revenues for privately held companies are statistical evaluations.


Fangamer's Annual Report & Profile shows critical firmographic facts:
  • What is the company's size? (Annual sales and employees)
  • What industry is the company in?
    • Fangamer is classified as operating in the Hobby, Toy & Game Stores industry, NAICS Code 45112.

Fangamer Annual Revenue and Growth Rate

Fangamer Revenue Est.
($ Million)
Growth Rate (%)# Employees
2023 $10 - $100 million

Details in Premium Report
2022
2021
2020
2019


1-Year Growth Rate:
3-Year Growth Rate (CAGR):
Premium Report

Note: Fangamer's revenues are gauged from an analysis of company filings.



Fangamer's Income Statement (based on Industry Averages)

Fangamer P&L$ Millions
Revenue (Sales) Fangamer Premium Report
Cost of Goods Sold
Gross Profit

Operating Expenses
Advertising
Salaries and wages
Other Operating Expenses
Total Operating Expenses
Operating Income
EBITDA
EBIT (Earnings Before Interest and Taxes)
Net Profit
 


Trademark Applications

Trademark applications show the products and services that Fangamer is developing and marketing. Fangamer doesn't have any recent trademark applications, indicating Fangamer is focusing on its existing business rather than expanding into new products and markets. Trademarks may include brand names, product names, logos and slogans.

Trademark Date
NEW GAME PLUSH
Plush dolls; Plush toys; Stuffed toys; Toy animals and accessories therefor; Toys, namely, bean bag animals; Attachable, wearable, magnetic toy figurines; Novelty plush toys for parties; Play balls
03/11/2019
FANGAMER
Aprons; Bandanas; Caps being headwear; Caps with visors; Hats; Hooded pullovers; Hooded sweat shirts; Jackets; Neckties; Pants; Scarves; Shirts; Shirts for infants, babies, toddlers and children; Sleepwear; Socks; Stocking caps; Sweatshirts; Tee-shirts; Tops as clothing; Athletic apparel, namely, shirts, pants, jackets, footwear, hats and caps, athletic uniforms; Baseball caps and hats; Hooded sweatshirts; Men's and women's jackets; Polo shirts
02/12/2019

See all trademarks and details in the Full Report.


Market Share of Fangamer's Largest Competitors

A competitive analysis shows these companies are in the same general field as Fangamer, even though they may not compete head-to-head. These are the largest companies by revenue. However, they may not have the largest market share in this industry if they have diversified into other business lines. The "Competition" section of a business plan or investment memorandum would start by analyzing the information about these companies. Competitive advantage comes from offering better pricing or superior products/service.

Company HeadquartersRevenue ($ MM)
TOYS R USParsippany, NJ100 
HOBBY LOBBY STORESOklahoma City, OK52 
BUILD-A-BEAR WORKSHOPSt. Louis, MO3 
A. C. MOORE ARTS & CRAFTSBerlin, NJ3 
TANDY LEATHER FACTORYFort Worth, TX1 
CARD KINGDOMSeattle, WA1 
GAMES WORKSHOP RETAILMemphis, TN1 
HEALTH PLUS MANAGEMENTUniondale, NY1 
LOOTNorth Hollywood, CA0 




Nearby Competitors

These companies are similar in business line and location to Fangamer. While some companies compete with neighboring businesses for customers, other companies may compete to attract skilled employees.

Company HeadquartersRevenue ($ MM)
FANGAMERTucson, AZ100 
DIAMONDBACK POLICE SUPPLYTucson, AZ45 
SOUTHWESTERN STRINGED INSTRUMENTSTucson, AZ29 
SM3 LLC DBA BICYCLE RANCH TUCSONTucson, AZ8 
HANLING ACUPUNCTURE HEALING CETucson, AZ6 
KANSAS ARCHERY CENTERTucson, AZ5 




Future Competition: Fangamer's Fastest Growing Competitors

These companies are in the same general field as Fangamer and are rapidly expanding. Companies may grow organically or through acquisition. In some cases apparently high growth rates may be caused by data that weren't available in previous years.

CompanyRevenue ($ MM)
Fangamer Competitors