Note: Games For Change's revenues are gauged from an analysis of company filings.
Games For Change's Income Statement (based on Industry Averages)
Games For Change P&L
$ Millions
Revenue (Sales)
Cost of Goods Sold
Gross Profit
Operating Expenses
Advertising
Salaries and wages
Other Operating Expenses
Total Operating Expenses
Operating Income
EBITDA
EBIT (Earnings Before Interest and Taxes)
Net Profit
Trademark Applications
Trademark applications show the products and services that Games For Change is developing and marketing.
Games For Change doesn't have any recent trademark applications, indicating Games For Change is focusing on
its existing business rather than expanding into new products and markets.
Trademarks may include brand names, product names, logos and slogans.
Trademark
Date
XR FOR CHANGE Entertainment services, namely, conducting entertainment exhibitions providing extended reality in the nature of virtual reality, augmented reality and mixed reality experiences featuring information about human rights, economics, public policy, public health, poverty, environment, global conflict, news and politics; providing a website featuring educational information about current event news for educational purposes; educational services, namely, conducting exhibitions, workshops, seminars and classes on the topics of extended reality experiences and social impact for educational purposes; organizing festivals featuring extended reality experiences about human rights, economics, public policy, public health, environment, global conflict, news and politics for cultural or educational purposes
10/22/2018
GAMES FOR CHANGE Entertainment services, namely, providing on-line digital computer games featuring information about human rights, economics, public policy, public health, poverty, environment, global conflict, news and politics; Educational services, namely, providing a website featuring educational information about human rights, economics, public policy, public health, poverty, environment, global conflict, news and politics for educational purposes; Educational services, namely, conducting exhibitions, workshops, seminars and classes on the topic of video game design; Organizing festivals featuring video games about human rights, economics, public policy, public health, poverty, environment, global conflict, news and politics
12/16/2014
See all trademarks and details in the Full Report.
Market Share of Games For Change's Largest Competitors
A competitive analysis shows these companies are in the same general field as Games For Change, even though they may not compete head-to-head.
These are the largest companies by revenue. However, they may not have the largest market share in this industry if they have diversified into other business lines.
The "Competition" section of a business plan or investment memorandum would start by analyzing the information about these companies.
Competitive advantage comes from offering better pricing or superior products/service.
These companies are similar in business line and location to Games For Change.
While some companies compete with neighboring businesses for customers, other companies may compete to attract skilled employees.
Future Competition: Games For Change's Fastest Growing Competitors
These companies are in the same general field as Games For Change and are rapidly expanding. Companies may grow organically or through acquisition. In some cases apparently high growth rates may be caused by data that weren't available in previous years.