Gaming & Leisure Properties is classified as operating in the Casinos industry, NAICS Code 71321.
Gaming & Leisure Properties is a publicly traded company on NMS using the ticker symbol GLPI.
Detailed information on company financials and operating reports can be found here:
NMS: GLPI
Gaming & Leisure Properties Annual Revenue and Growth Rate
Note: Gaming & Leisure Properties's revenues are gauged from an analysis of company filings.
Trademark Applications
Trademark applications show the products and services that Gaming & Leisure Properties is developing and marketing.
Gaming & Leisure Properties doesn't have any recent trademark applications, indicating Gaming & Leisure Properties is focusing on
its existing business rather than expanding into new products and markets.
Trademarks may include brand names, product names, logos and slogans.
Trademark
Date
GLPI Real estate investment trust services; managing, leasing, investing in, and acquisition of real estate
02/17/2016
See all trademarks and details in the Full Report.
Market Share of Gaming & Leisure Properties's Largest Competitors
A competitive analysis shows these companies are in the same general field as Gaming & Leisure Properties, even though they may not compete head-to-head.
These are the largest companies by revenue. However, they may not have the largest market share in this industry if they have diversified into other business lines.
The "Competition" section of a business plan or investment memorandum would start by analyzing the information about these companies.
Competitive advantage comes from offering better pricing or superior products/service.
These companies are similar in business line and location to Gaming & Leisure Properties.
While some companies compete with neighboring businesses for customers, other companies may compete to attract skilled employees.
These companies are in the same general field as Gaming & Leisure Properties and are rapidly expanding. Companies may grow organically or through acquisition. In some cases apparently high growth rates may be caused by data that weren't available in previous years.