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Company Profiles: Revenue, Growth, Competition

New York Islanders Hockey Club Revenue, Growth & Competitor Profile

DBA NEW YORK ISLANDERS HOCKEY CLUB LIFE & LTD PLAN
Last updated:

Company Awards

Fast Growing
Fastest Growing
Brain Power (IP)
Patent/Trademark IP
 

Company Profile & Annual Report for New York Islanders Hockey Club

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New York Islanders Hockey Club Fast Facts

Revenue$10 - $100 million    See Exact Annual Revenue
Employees100 - 500Exact Company Size
Primary Industry7113 Promoters of Performing Arts, Sports & Similar Events
Address15 Verbena Avenue
Floral Park, NY 11001

Note: Revenues for privately held companies are statistical evaluations.


New York Islanders Hockey Club's Annual Report & Profile shows critical firmographic facts:
  • What is the company's size? (Annual sales and employees)
  • What industry is the company in?
    • New York Islanders Hockey Club is classified as operating in the Promoters of Performing Arts, Sports & Similar Events industry, NAICS Code 7113.

New York Islanders Hockey Club Annual Revenue and Growth Rate

New York Islanders Hockey Club Revenue Est.
($ Million)
Growth Rate (%)# Employees
2023 $10 - $100 million

Details in Premium Report
2022
2021
2020
2019


1-Year Growth Rate:
3-Year Growth Rate (CAGR):
Premium Report

Note: New York Islanders Hockey Club's revenues are gauged from an analysis of company filings.



New York Islanders Hockey Club's Income Statement (based on Industry Averages)

New York Islanders Hockey Club P&L$ Millions
Revenue (Sales) New York Islanders Hockey Club Premium Report
Cost of Goods Sold
Gross Profit

Operating Expenses
Advertising
Salaries and wages
Other Operating Expenses
Total Operating Expenses
Operating Income
EBITDA
EBIT (Earnings Before Interest and Taxes)
Net Profit
 


Trademark Applications

Trademark applications show the products and services that New York Islanders Hockey Club is developing and marketing. New York Islanders Hockey Club doesn't have any recent trademark applications, indicating New York Islanders Hockey Club is focusing on its existing business rather than expanding into new products and markets. Trademarks may include brand names, product names, logos and slogans.

Trademark Date
ISLES GAMING TEAM NY
Entertainment and educational services in the nature of arranging, organizing and conducting electronic game competitions, electronic video game contests, electronic video game tournaments, entertainment exhibitions in the field of electronic gaming, sports competitions, and music tours in the nature of live musical performances, instruction in the nature of electronic gaming clinics and other entertainment events featuring electronic games athletes, electronic sports athletes, and virtual sports athletes, namely, providing online interviews in the field of electronic gaming and featuring interactive entertainment exhibitions in the field of electronic gaming; providing radio, television, cable television, satellite television, webcasts, social media-based programs in the nature of non-downloadable webisodes, and Internet shows in the nature of non-downloadable webisodes, all featuring electronic game competitions, electronic game contests, electronic game tournaments, entertainment exhibitions, sports competitions in the field of hockey, electronic gaming leagues, touring electronic gaming competitions, instructional electronic gaming clinics and other electronic social entertainment gaming events); providing on-line electronic games for recreational computer game playing purposes; operation and coordination of electronic game and hockey competitions tournaments, leagues and exhibition tours for recreational and competitive purposes; production and distribution of radio, television, cable television, satellite television, webcasts, podcasts, blogs-based programs in the nature of non-downloadable webisodes, social media-based programs in the nature of non-downloadable webisodes, and Internet shows in the nature of non-downloadable webisodes, all featuring news highlights, video recordings and video stream recordings of electronic game contests, electronic game tournaments, entertainment exhibitions, sports competitions, electronic gaming leagues, electronic gaming tour competitions, instructional electronic gaming clinics and other electronic gaming social entertainment events; providing online news, information, and strategic commentary in the fields of hockey, electronic games, electronic sports and virtual sports competitions and computer gaming strategy; providing online news and information in the nature of statistics and trivia in the fields of hockey, electronic games, electronic sports and virtual sports competitions; conducting and arranging leagues, instructional clinics and camps in the fields of hockey, electronic computer games, electronic sports and virtual sport competitions; entertainment services in the nature of personal appearances by a costumed mascot and dance team at games, exhibitions, clinics, camps, promotions, and other events, special events and parties; fan clubs services; providing temporary use of on-line non-downloadable electronic games, namely, computer games, electronic games, video games, interactive computer games, interactive electronic games, interactive video games all featuring action skill games, arcade games, adults' and children's party games, board games, puzzles, and trivia games; electronic publishing services, namely, publication of magazines, guides, newsletters, coloring books, and game schedules of others on-line through the Internet; providing an online searchable computer database featuring entertainment information in the field of hockey, electronic games, electronic sports and virtual sports; entertainment services, namely, providing non-downloadable electronic game services, video game services, and computer game services in the form of on-line non-downloadable game software on a computer network; all of the foregoing in the field of hockey, electronic games, electronic sports and virtual sports
05/05/2022
ISLES GAMING TEAM
Entertainment and educational services in the nature of arranging, organizing and conducting electronic game competitions, electronic video game contests, electronic video game tournaments, entertainment exhibitions in the field of electronic gaming, sports competitions, and music tours in the nature of live musical performances, instruction in the nature of electronic gaming clinics and other entertainment events featuring electronic games athletes, electronic sports athletes, and virtual sports athletes, namely, providing online interviews in the field of electronic gaming and featuring interactive entertainment exhibitions in the field of electronic gaming; providing radio, television, cable television, satellite television, webcasts, social media-based programs in the nature of non-downloadable webisodes, and Internet shows in the nature of non-downloadable webisodes, all featuring electronic game competitions, electronic game contests, electronic game tournaments, entertainment exhibitions, sports competitions in the field of hockey, electronic gaming leagues, touring electronic gaming competitions, instructional electronic gaming clinics and other electronic social entertainment gaming events); providing on-line electronic games for recreational computer game playing purposes; operation and coordination of electronic game and hockey competitions tournaments, leagues and exhibition tours for recreational and competitive purposes; production and distribution of radio, television, cable television, satellite television, webcasts, podcasts, blogs-based programs in the nature of non-downloadable webisodes, social media-based programs in the nature of non-downloadable webisodes, and Internet shows in the nature of non-downloadable webisodes, all featuring news highlights, video recordings and video stream recordings of electronic game contests, electronic game tournaments, entertainment exhibitions, sports competitions, electronic gaming leagues, electronic gaming tour competitions, instructional electronic gaming clinics and other electronic gaming social entertainment events; providing online news, information, and strategic commentary in the fields of hockey, electronic games, electronic sports and virtual sports competitions and computer gaming strategy; providing online news and information in the nature of statistics and trivia in the fields of hockey, electronic games, electronic sports and virtual sports competitions; conducting and arranging leagues, instructional clinics and camps in the fields of hockey, electronic computer games, electronic sports and virtual sport competitions; entertainment services in the nature of personal appearances by a costumed mascot and dance team at games, exhibitions, clinics, camps, promotions, and other events, special events and parties; fan clubs services; providing temporary use of on-line non-downloadable electronic games, namely, computer games, electronic games, video games, interactive computer games, interactive electronic games, interactive video games all featuring action skill games, arcade games, adults' and children's party games, board games, puzzles, and trivia games; electronic publishing services, namely, publication of magazines, guides, newsletters, coloring books, and game schedules of others on-line through the Internet; providing an online searchable computer database featuring entertainment information in the field of hockey, electronic games, electronic sports and virtual sports; entertainment services, namely, providing non-downloadable electronic game services, video game services, and computer game services in the form of on-line non-downloadable game software on a computer network; all of the foregoing in the field of hockey, electronic games, electronic sports and virtual sports
05/05/2022
GAME ON
Entertainment services in the nature of live musical performances; Entertainment, namely, live music concerts; Organization, arranging and conducting of sports competitions; Providing information relating to sporting, cultural and live theatrical productions; Provision of information relating to live performances, road shows, live stage events, theatrical performances, live music concerts and audience participation in such events
07/30/2020

See all trademarks and details in the Full Report.


Market Share of New York Islanders Hockey Club's Largest Competitors

A competitive analysis shows these companies are in the same general field as New York Islanders Hockey Club, even though they may not compete head-to-head. These are the largest companies by revenue. However, they may not have the largest market share in this industry if they have diversified into other business lines. The "Competition" section of a business plan or investment memorandum would start by analyzing the information about these companies. Competitive advantage comes from offering better pricing or superior products/service.

Company HeadquartersRevenue ($ MM)
PACERS BASKETBALLIndianapolis, IN100 
NATIONAL ASSOCIATION FOR STOCK CAR AUTO RACINGDaytona Beach, FL23 
ANAHEIM ARENA MANAGEMENTAnaheim, CA6 
NEW YORK ROAD RUNNERSNew York, NY3 
WORLD WRESTLING ENTERTAINMENTStamford, CT3 
HOUSTON ASTROSHouston, TX3 
INPRODUCTIONWarrenville, IL3 
PATREONSan Francisco, CA2 
HUDSON NATIONAL GOLF CLUBCroton-on-hudson, NY2 




Nearby Competitors

These companies are similar in business line and location to New York Islanders Hockey Club. While some companies compete with neighboring businesses for customers, other companies may compete to attract skilled employees.

Company HeadquartersRevenue ($ MM)
NEW YORK ISLANDERS HOCKEY CLUBFloral Park, NY100 
INTUITIVE PRODUCTION MANAGEMENTElmont, NY66 
ESXLGreat Neck, NY33 
RECOVERY RACING VIIILLCGreat Neck, NY6 
MANHASSETT DANCE DREAMSManhassett, NY1 
SUSAN ISAACS ABRAMOWITZSands Point, NY1 
WILLIAM BROADFranklin Square, NY1 
RAQUEL WELCH PRODUCTIONSPt Washington, NY1 
IDOL ROC ENTERTAINMENTLake Success, NY1 




Future Competition: New York Islanders Hockey Club's Fastest Growing Competitors

These companies are in the same general field as New York Islanders Hockey Club and are rapidly expanding. Companies may grow organically or through acquisition. In some cases apparently high growth rates may be caused by data that weren't available in previous years.

CompanyRevenue ($ MM)
New York Islanders Hockey Club Competitors