Note: Nine Realms's revenues are gauged from an analysis of company filings.
Nine Realms's Income Statement (based on Industry Averages)
Nine Realms P&L
$ Millions
Revenue (Sales)
Cost of Goods Sold
Gross Profit
Operating Expenses
Advertising
Salaries and wages
Other Operating Expenses
Total Operating Expenses
Operating Income
EBITDA
EBIT (Earnings Before Interest and Taxes)
Net Profit
Trademark Applications
Trademark applications show the products and services that Nine Realms is developing and marketing.
Nine Realms doesn't have any recent trademark applications, indicating Nine Realms is focusing on
its existing business rather than expanding into new products and markets.
Trademarks may include brand names, product names, logos and slogans.
Trademark
Date
RUNE: RAGNAROK Interactive video game programs
03/30/2017
HUMAN HEAD STUDIOS Video game development services
06/06/2014
AGE OF CONQUEST EQUIPMENT COMPRISING A BOARD AND MOVEABLE PIECES FOR PLAYING AN ADVENTURE BOARD GAME
03/04/2004
See all trademarks and details in the Full Report.
Market Share of Nine Realms's Largest Competitors
A competitive analysis shows these companies are in the same general field as Nine Realms, even though they may not compete head-to-head.
These are the largest companies by revenue. However, they may not have the largest market share in this industry if they have diversified into other business lines.
The "Competition" section of a business plan or investment memorandum would start by analyzing the information about these companies.
Competitive advantage comes from offering better pricing or superior products/service.
These companies are similar in business line and location to Nine Realms.
While some companies compete with neighboring businesses for customers, other companies may compete to attract skilled employees.
Future Competition: Nine Realms's Fastest Growing Competitors
These companies are in the same general field as Nine Realms and are rapidly expanding. Companies may grow organically or through acquisition. In some cases apparently high growth rates may be caused by data that weren't available in previous years.