Piper is classified as operating in the Toy & Hobby Goods & Supplies Merchant Wholesalers industry, NAICS Code 42392.
Trademark Applications
Trademark applications show the products and services that Piper is developing and marketing.
Piper doesn't have any recent trademark applications, indicating Piper is focusing on
its existing business rather than expanding into new products and markets.
Trademarks may include brand names, product names, logos and slogans.
Trademark
Date
IMAGINEOS Computer hardware; Computer operating software; Computer software and firmware for operating system programs; Computer software to maintain and operate computer system; Educational software featuring instruction in electronics, computer coding and mechanical engineering
01/25/2017
PIPERCRAFT Children's educational software; Computer game software; Computer game software downloadable from a global computer network; Downloadable computer game software via a global computer network and wireless devices; Game software; Graphical user interface software; Interactive game software; Video game software
07/13/2016
PIPER Electronic learning toys
06/02/2016
See all trademarks and details in the Full Report.
Market Share of Piper's Largest Competitors
A competitive analysis shows these companies are in the same general field as Piper, even though they may not compete head-to-head.
These are the largest companies by revenue. However, they may not have the largest market share in this industry if they have diversified into other business lines.
The "Competition" section of a business plan or investment memorandum would start by analyzing the information about these companies.
Competitive advantage comes from offering better pricing or superior products/service.
These companies are similar in business line and location to Piper.
While some companies compete with neighboring businesses for customers, other companies may compete to attract skilled employees.
These companies are in the same general field as Piper and are rapidly expanding. Companies may grow organically or through acquisition. In some cases apparently high growth rates may be caused by data that weren't available in previous years.