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Company Profiles: Revenue, Growth, Competition

Really-Virtual Revenue, Growth & Competitor Profile

DBA REALLY-VIRTUAL CONSULTING, LLC
DBA REALLY-VIRTUAL CORP
Last updated:

Company Awards

Brain Power (IP)
Patent/Trademark IP
 

Company Profile & Annual Report for Really-Virtual

Access the complete profile.

Really-Virtual Fast Facts

Revenue$1 - $10 million    See Exact Annual Revenue
Employees1 - 10Exact Company Size
Primary Industry333243 Sawmill, Woodworking & Paper Machinery Manufacturing
Additional NAICS Codes333318 Automatic Vending Machine Manufacturing
541512 Computer Systems Design Services
Address2 E Bryan St
Ste 100b
Savannah, GA 31401

Note: Revenues for privately held companies are statistical evaluations.


Really-Virtual's Annual Report & Profile shows critical firmographic facts:
  • What is the company's size? (Annual sales and employees)
  • What industry is the company in?
    • Really-Virtual is classified as operating in the Sawmill, Woodworking & Paper Machinery Manufacturing industry, NAICS Code 333243.

Really-Virtual Annual Revenue and Growth Rate

Really-Virtual Revenue Est.
($ Million)
Growth Rate (%)# Employees
2023 $1 - $10 million

Details in Premium Report
2022
2021
2020
2019


1-Year Growth Rate:
3-Year Growth Rate (CAGR):
Premium Report

Note: Really-Virtual's revenues are gauged from an analysis of company filings.



Really-Virtual's Income Statement (based on Industry Averages)

Really-Virtual P&L$ Millions
Revenue (Sales) Really-Virtual Premium Report
Cost of Goods Sold
Gross Profit

Operating Expenses
Advertising
Salaries and wages
Other Operating Expenses
Total Operating Expenses
Operating Income
EBITDA
EBIT (Earnings Before Interest and Taxes)
Net Profit
 


Trademark Applications

Trademark applications show the products and services that Really-Virtual is developing and marketing. Really-Virtual's new tradmarks suggest it is investing in R&D and marketing, while expanding into new products or markets. Trademarks may include brand names, product names, logos and slogans.

Trademark Date
BLUWORKZ
Advertising and marketing; Advertising and marketing consultancy; Advertising services; Branding services, namely, consulting, development, management and marketing of brands for businesses and/or individuals; Business consulting services; Business administration services; Business advisory services; Business consultancy; Business consultation; Business consultation services; Business consulting and information services; Business development services; Business efficiency expert services; Business information services; Business knowledge management services; Business management; Business marketing services; Business networking; Business strategic planning services; Marketing services; Recruitment and placement of personnel in the field of fork lifts and heavy equipment machinery; Recruitment and placement of personnel in the field of fork lift operators; Supply chain management services; Business management services, namely, supply chain logistics, reverse logistics and liquidation of goods of others; Business management services, namely, managing logistics, reverse logistics, supply chain services, supply chain visibility and synchronization, supply and demand forecasting and product distribution processes for others; Consultancy and advisory services in the field of business strategy; Employment hiring, recruiting, placement, staffing and career networking services; Employment recruiting consultation; Employment recruiting services; Employment counseling and recruiting; Executive recruiting services; Outsourcing services; Personnel recruitment; Personnel placement and recruitment; Professional credentialing verification services in the field of fork lifts and machinery, namely, verifying the skills and knowledge of licensed professionals on behalf of others; Professional staffing and recruiting services; Providing business support staff services; Providing consulting services in the field of facilitating the planning, buying, and selling of media; Providing on-line employment information in the field of fork lifts and fork lift operators; Verifying and monitoring the credentials of fork lift operators for business purposes
02/11/2023
REAL-FORKLIFT
Virtual reality glasses; virtual reality headsets; virtual reality software for simulation training and virtual forklift training interface; virtual reality training simulation software in the field of forklifts and forklift training, replicating and operating an actual forklift to mimic real-world operation in a virtual training environment
02/27/2018

See all trademarks and details in the Full Report.


Market Share of Really-Virtual's Largest Competitors

A competitive analysis shows these companies are in the same general field as Really-Virtual, even though they may not compete head-to-head. These are the largest companies by revenue. However, they may not have the largest market share in this industry if they have diversified into other business lines. The "Competition" section of a business plan or investment memorandum would start by analyzing the information about these companies. Competitive advantage comes from offering better pricing or superior products/service.

Company HeadquartersRevenue ($ MM)
XYLEMWashington, DC100 
INGERSOLL-RAND INDUSTRIAL U.S.Davidson, NC98 
DRESSERHouston, TX69 
ITTWhite Plains, NY45 
ATLAS COPCO NORTH AMERICAParsippany, NJ37 
TIMKENNorth Canton, OH33 
ABG OPERATINGSavannah, TN32 
BARRY-WEHMILLER COMPANIESSt. Louis, MO32 
NEXTRACKERFremont, CA30 




Nearby Competitors

These companies are similar in business line and location to Really-Virtual. While some companies compete with neighboring businesses for customers, other companies may compete to attract skilled employees.

Company HeadquartersRevenue ($ MM)
LUMMUS CORPORATOINSavannah, GA100 
LUMMUSSavannah, GA50 
ROSS ENGINEERINGSavannah, GA13 
HENDRIX MACHINERYSavannah, GA5 
REALLY-VIRTUALSavannah, GA2 




Future Competition: Really-Virtual's Fastest Growing Competitors

These companies are in the same general field as Really-Virtual and are rapidly expanding. Companies may grow organically or through acquisition. In some cases apparently high growth rates may be caused by data that weren't available in previous years.

CompanyRevenue ($ MM)
Really-Virtual Competitors