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Company Profiles: Revenue, Growth, Competition

Sony Interactive Entertainment Revenue, Growth & Competitor Profile

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Fast Growing
Fastest Growing
Big Fish
Big Fish
Brain Power (IP)
Patent/Trademark IP
 

Company Profile & Annual Report for Sony Interactive Entertainment

Access the complete profile.

Sony Interactive Entertainment Fast Facts

RevenueOver $500 million    See Exact Annual Revenue
EmployeesOver 1,000Exact Company Size
Primary Industry5121 Motion Picture & Video Industries
Address2207 Bridgepointe Parkway
San Mateo, CA 94404

Note: Revenues for privately held companies are statistical evaluations.


Sony Interactive Entertainment's Annual Report & Profile shows critical firmographic facts:
  • What is the company's size? (Annual sales and employees)
  • What industry is the company in?
    • Sony Interactive Entertainment is classified as operating in the Motion Picture & Video Industries industry, NAICS Code 5121.

Sony Interactive Entertainment Annual Revenue and Growth Rate

Sony Interactive Entertainment Revenue Est.
($ Million)
Growth Rate (%)# Employees
2023 Over $500 million

Details in Premium Report
2022
2021
2020
2019


1-Year Growth Rate:
3-Year Growth Rate (CAGR):
Premium Report

Note: Sony Interactive Entertainment's revenues are gauged from an analysis of company filings.



Sony Interactive Entertainment's Income Statement (based on Industry Averages)

Sony Interactive Entertainment P&L$ Millions
Revenue (Sales) Sony Interactive Entertainment Premium Report
Cost of Goods Sold
Gross Profit

Operating Expenses
Advertising
Salaries and wages
Other Operating Expenses
Total Operating Expenses
Operating Income
EBITDA
EBIT (Earnings Before Interest and Taxes)
Net Profit
 


Trademark Applications

Trademark applications show the products and services that Sony Interactive Entertainment is developing and marketing. Sony Interactive Entertainment's new tradmarks suggest it is investing in R&D and marketing, while expanding into new products or markets. Trademarks may include brand names, product names, logos and slogans.

Trademark Date
REPEAT
Organizing, conducting and operating video game tournaments; Providing entertainment information about video game tournaments and competitions via a website
08/29/2023
ASTRO BOT
Entertainment services, namely, providing temporary use of non-downloadable video games and computer games; entertainment services, namely, providing online video games and computer games; entertainment services, namely, providing information relating to video games, computer games, motion pictures, and television shows via computer networks and global communication networks; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes; providing online non-downloadable series of fiction books, non-fiction books in the field of video games, comic books, and graphic novels; entertainment services, namely, providing non-downloadable motion pictures and television shows via a video-on-demand service; entertainment services in the nature of development, creation, production, distribution, and post-production of motion pictures and television shows; entertainment services, namely, providing non-downloadable podcasts and audio books; entertainment in the nature of an amusement park ride; entertainment services in the nature of an amusement park attraction, namely, a themed area
08/23/2023
FIREWALL ULTRA
Entertainment services, namely, providing temporary use of non-downloadable video games; game services provided on-line from a computer network, namely, providing online video games; entertainment services, namely, providing entertainment information relating to computer games or video games via computer networks and global communication networks; entertainment services, namely, providing virtual environments in which users can interact through computers or video game consoles for entertainment, recreational, and leisure purposes; entertainment services in the nature of providing on-line video and computer game services, namely, providing online video games; provision of on-line entertainment, namely, providing online video games; providing a web-based system and on-line portal for customers to participate in on-line gaming, operation and coordination of game tournaments, leagues and tours for recreational computer game playing purposes, namely, providing online video games
09/14/2022

See all trademarks and details in the Full Report.


Market Share of Sony Interactive Entertainment's Largest Competitors

A competitive analysis shows these companies are in the same general field as Sony Interactive Entertainment, even though they may not compete head-to-head. These are the largest companies by revenue. However, they may not have the largest market share in this industry if they have diversified into other business lines. The "Competition" section of a business plan or investment memorandum would start by analyzing the information about these companies. Competitive advantage comes from offering better pricing or superior products/service.

Company HeadquartersRevenue ($ MM)
WALT DISNEYBurbank, CA100 
BOARD OF DIRECTORS MOTION PICTURE INDUSTRY HEALTHStudio City, CA37 
AMERICAN MULTI-CINEMALeawood, KS5 
REGAL CINEMASKnoxville, TN4 
FOXCORP HOLDINGSNew York, NY4 
ALAMO DRAFTHOUSE RALEIGHAustin, TX4 




Nearby Competitors

These companies are similar in business line and location to Sony Interactive Entertainment. While some companies compete with neighboring businesses for customers, other companies may compete to attract skilled employees.

Company HeadquartersRevenue ($ MM)
SONY INTERACTIVE ENTERTAINMENTSan Mateo, CA100 
CHARTMETRICSan Mateo, CA0 




Future Competition: Sony Interactive Entertainment's Fastest Growing Competitors

These companies are in the same general field as Sony Interactive Entertainment and are rapidly expanding. Companies may grow organically or through acquisition. In some cases apparently high growth rates may be caused by data that weren't available in previous years.

CompanyRevenue ($ MM)
Sony Interactive Entertainment Competitors