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Company Profiles: Revenue, Growth, Competition

Superplastic Revenue, Growth & Competitor Profile

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Company Awards

VC / Private Equity
Venture Capital / Private Equity
Fast Growing
Fastest Growing
Brain Power (IP)
Patent/Trademark IP
 

Company Profile & Annual Report for Superplastic

Access the complete profile.

Superplastic Fast Facts

Revenue$1 - $10 million    See Exact Annual Revenue
Employees10 - 100Exact Company Size
Primary Industry45112 Hobby, Toy & Game Stores
Address47 Maple Street, Suite 300
Suite 300
Burlington, VT 05401

Note: Revenues for privately held companies are statistical evaluations.


Superplastic's Annual Report & Profile shows critical firmographic facts:
  • What is the company's size? (Annual sales and employees)
  • What industry is the company in?
    • Superplastic is classified as operating in the Hobby, Toy & Game Stores industry, NAICS Code 45112.

Superplastic Annual Revenue and Growth Rate

Superplastic Revenue Est.
($ Million)
Growth Rate (%)# Employees
2023 $1 - $10 million

Details in Premium Report
2022
2021
2020
2019


1-Year Growth Rate:
3-Year Growth Rate (CAGR):
Premium Report

Note: Superplastic's revenues are gauged from an analysis of company filings.



Superplastic's Income Statement (based on Industry Averages)

Superplastic P&L$ Millions
Revenue (Sales) Superplastic Premium Report
Cost of Goods Sold
Gross Profit

Operating Expenses
Advertising
Salaries and wages
Other Operating Expenses
Total Operating Expenses
Operating Income
EBITDA
EBIT (Earnings Before Interest and Taxes)
Net Profit
 


Investor Activity

Superplastic has actively raised capital from investors. These investors may include private investors, venture capital firms, or other investment vehicles.

Date Investors Percent Raised Target Size
August 3, 2021 32 60%$28 MM
Complete list of funding rounds and total amounts in the Company Report




Trademark Applications

Trademark applications show the products and services that Superplastic is developing and marketing. Superplastic doesn't have any recent trademark applications, indicating Superplastic is focusing on its existing business rather than expanding into new products and markets. Trademarks may include brand names, product names, logos and slogans.

Trademark Date
SHUDOG
Entertainment services, namely, providing a website featuring non-downloadable games, television shows and films in the field of general interest; entertainment services in the nature of development, production and post-production services of multimedia entertainment content; entertainment services, namely, providing temporary use of non-downloadable video games; entertainment services, namely, providing a website featuring television shows of general interest; providing a website featuring information about entertainment; entertainment services, namely, providing entertainment information relating to audiovisual recordings and graphics via a website; providing on-line, non-downloadable multimedia files featuring photos, images and videos; entertainment services, namely, providing on-line, non-downloadable digital multimedia files featuring artwork, drawings, audio, video, images, text, digital animations, still images, moving images, music, video games incorporating digital playing cards, card games, and digital multimedia content authenticated by non-fungible cryptographic tokens (NFTs) using blockchain technology in the field of entertainment; entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure, and entertainment purposes; entertainment services, namely, delivering blockchain-based experiences represented by non-fungible tokens via a block chain network featuring photos, images, videos and virtual experiences; Entertainment services, namely, providing entertainment programs and content, namely, online non-downloadable movies, television programs, video clips, graphics, musical recordings, and information of general interest via the Internet, electronic communications networks, computer networks, wireless communications networks and online streaming channels; entertainment services, namely, providing non-downloadable movies, television shows and music in the field of general interest via a video-on-demand service; interactive online entertainment in the nature of a website containing non-downloadable photographic, video, audio and prose presentations, video clips, music clips, and other multimedia materials in the field of general interest; providing entertainment information and information about multimedia content via social networks; providing websites featuring a wide variety of general interest entertainment information relating to motion picture films, television programs, musical videos, musical recordings, film clips, photographs, and other multimedia materials; presentation of films, motion pictures, television and radio programs, sound and video recordings, and music recordings, via television, cable and satellite television, and a global computer network; entertainment services in the nature of production of non-downloadable entertainment videos; entertainment services, namely, providing online non-downloadable musical sound recordings and music video recordings; providing entertainment news and information relating to electronic games, video gaming, and e-sports; Online journals, namely, blogs in the field of electronic games, video gaming, and e-sports; consulting, advisory, and information services related to the aforesaid services; entertainment services, namely, providing online non-downloadable virtual goods, namely, digital image files in the nature of photos authenticated by non-fungible tokens (NFTs) and blockchain technology; providing temporary use of online, non-downloadable virtual goods, namely, artwork, drawings, images, text, digital animations, still images, moving images, video games incorporating digital playing cards, and card games authenticated by non-fungible tokens (NFTs) for use in online virtual worlds
09/01/2022
GHOST KIDZ
Entertainment services, namely, providing non-downloadable prerecorded music via a website; entertainment services in the nature of live visual and audio performances by a musical band comprised of animated characters; entertainment services, namely, providing information in the fields of music, art, digital animation, entertainment, and non-fungible tokens (NFTs) via a global computer network; providing information relating to a musical band comprised of animated characters; entertainment services, namely, an ongoing series featuring a musical band comprised of animated characters provided through webcasts, television, and films
07/18/2022
LIL' ILL
Entertainment services, namely, providing a website featuring non-downloadable games, television shows and films in the field of general interest; entertainment services in the nature of development, production and post-production services of multimedia entertainment content; entertainment services, namely, providing temporary use of non-downloadable video games; entertainment services, namely, providing a website featuring television shows of general interest; providing a website featuring information about entertainment; entertainment services, namely, providing entertainment information relating to audiovisual recordings and graphics via a website; providing temporary use of on-line, non-downloadable multimedia files featuring photos, images and videos; entertainment services, namely, providing on-line, non-downloadable digital multimedia files featuring artwork, drawings, audio, video, images, text, digital animations, still images, moving images, music, video games incorporating digital playing cards, card games, and digital multimedia content authenticated by non-fungible cryptographic tokens (NFTs) using blockchain technology in the field of entertainment; entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure, and entertainment purposes; entertainment services, namely, delivering blockchain-based experiences represented by non-fungible tokens via a block chain network featuring photos, images, videos and virtual experiences; Entertainment services, namely, providing entertainment programs and content, namely, online non-downloadable movies, television programs, video clips, graphics, musical recordings, and information of general interest via the Internet, electronic communications networks, computer networks, wireless communications networks and online streaming channels; entertainment services, namely, providing non-downloadable movies, television shows and music in the field of general interest via a video-on-demand service; interactive online entertainment in the nature of a website containing non-downloadable photographic, video, audio and prose presentations, video clips, music clips, and other multimedia materials in the field of general interest; providing entertainment information and information about multimedia content via social networks; providing websites featuring a wide variety of general interest entertainment information relating to motion picture films, television programs, musical videos, musical recordings, film clips, photographs, and other multimedia materials; presentation of films, motion pictures, television and radio programs, sound and video recordings, and music recordings, via television, cable and satellite television, and a global computer network; entertainment services in the nature of production of non-downloadable entertainment videos; entertainment services, namely, providing online non-downloadable musical sound recordings and music video recordings; providing entertainment news and information relating to electronic games, video gaming, and e-sports; Online journals, namely, blogs in the field of electronic games, video gaming, and e-sports; consulting, advisory, and information services related to the aforesaid services; entertainment services, namely, providing online non-downloadable virtual goods, namely, digital image files in the nature of photos authenticated by non-fungible tokens (NFTs) and blockchain technology; providing temporary use of online, non-downloadable virtual goods, namely, artwork, drawings, images, text, digital animations, still images, moving images, video games incorporating digital playing cards, and card games authenticated by non-fungible tokens (NFTs) for use in online virtual worlds
07/18/2022

See all trademarks and details in the Full Report.


Market Share of Superplastic's Largest Competitors

A competitive analysis shows these companies are in the same general field as Superplastic, even though they may not compete head-to-head. These are the largest companies by revenue. However, they may not have the largest market share in this industry if they have diversified into other business lines. The "Competition" section of a business plan or investment memorandum would start by analyzing the information about these companies. Competitive advantage comes from offering better pricing or superior products/service.

Company HeadquartersRevenue ($ MM)
TOYS R USParsippany, NJ100 
HOBBY LOBBY STORESOklahoma City, OK52 
BUILD-A-BEAR WORKSHOPSt. Louis, MO3 
A. C. MOORE ARTS & CRAFTSBerlin, NJ3 
TANDY LEATHER FACTORYFort Worth, TX1 
CARD KINGDOMSeattle, WA1 
GAMES WORKSHOP RETAILMemphis, TN1 
HEALTH PLUS MANAGEMENTUniondale, NY1 
LOOTNorth Hollywood, CA0 




Nearby Competitors

These companies are similar in business line and location to Superplastic. While some companies compete with neighboring businesses for customers, other companies may compete to attract skilled employees.

Company HeadquartersRevenue ($ MM)
OUTDOOR GEAR EXCHANGEBurlington, VT100 
SKI RACKBurlington, VT57 
SUPERPLASTICBurlington, VT22 
ALPINE TRACKS INC. DBA ALPINE SHOPSouth Burlington, VT20 
POOLWORLDBurlington, VT12 
WOWTOYZVergennes, VT11 




Future Competition: Superplastic's Fastest Growing Competitors

These companies are in the same general field as Superplastic and are rapidly expanding. Companies may grow organically or through acquisition. In some cases apparently high growth rates may be caused by data that weren't available in previous years.

CompanyRevenue ($ MM)
Superplastic Competitors