Revenue | $1 - $10 million See Exact Annual Revenue |
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Employees | 10 - 100Exact Company Size |
Primary Industry | 45112 Hobby, Toy & Game Stores |
Address | 47 Maple Street, Suite 300 Suite 300 Burlington, VT 05401 |
Superplastic | Revenue Est. ($ Million) | Growth Rate (%) | # Employees |
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2023 | $1 - $10 million Details in Premium Report | ||
2022 | |||
2021 | |||
2020 | |||
2019 |
1-Year Growth Rate: 3-Year Growth Rate (CAGR): | ![]() |
Superplastic P&L | $ Millions |
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Revenue (Sales) | ![]() |
Cost of Goods Sold | |
Gross Profit | |
Operating Expenses | |
Advertising | |
Salaries and wages | |
Other Operating Expenses | |
Total Operating Expenses | |
Operating Income | |
EBITDA | |
EBIT (Earnings Before Interest and Taxes) | |
Net Profit | |
Date | Investors | Percent Raised | Target Size |
---|---|---|---|
August 3, 2021 | 32 | 60% | $28 MM |
Complete list of funding rounds and total amounts in the Company Report |
Trademark | Date |
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SHUDOG Entertainment services, namely, providing a website featuring non-downloadable games, television shows and films in the field of general interest; entertainment services in the nature of development, production and post-production services of multimedia entertainment content; entertainment services, namely, providing temporary use of non-downloadable video games; entertainment services, namely, providing a website featuring television shows of general interest; providing a website featuring information about entertainment; entertainment services, namely, providing entertainment information relating to audiovisual recordings and graphics via a website; providing on-line, non-downloadable multimedia files featuring photos, images and videos; entertainment services, namely, providing on-line, non-downloadable digital multimedia files featuring artwork, drawings, audio, video, images, text, digital animations, still images, moving images, music, video games incorporating digital playing cards, card games, and digital multimedia content authenticated by non-fungible cryptographic tokens (NFTs) using blockchain technology in the field of entertainment; entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure, and entertainment purposes; entertainment services, namely, delivering blockchain-based experiences represented by non-fungible tokens via a block chain network featuring photos, images, videos and virtual experiences; Entertainment services, namely, providing entertainment programs and content, namely, online non-downloadable movies, television programs, video clips, graphics, musical recordings, and information of general interest via the Internet, electronic communications networks, computer networks, wireless communications networks and online streaming channels; entertainment services, namely, providing non-downloadable movies, television shows and music in the field of general interest via a video-on-demand service; interactive online entertainment in the nature of a website containing non-downloadable photographic, video, audio and prose presentations, video clips, music clips, and other multimedia materials in the field of general interest; providing entertainment information and information about multimedia content via social networks; providing websites featuring a wide variety of general interest entertainment information relating to motion picture films, television programs, musical videos, musical recordings, film clips, photographs, and other multimedia materials; presentation of films, motion pictures, television and radio programs, sound and video recordings, and music recordings, via television, cable and satellite television, and a global computer network; entertainment services in the nature of production of non-downloadable entertainment videos; entertainment services, namely, providing online non-downloadable musical sound recordings and music video recordings; providing entertainment news and information relating to electronic games, video gaming, and e-sports; Online journals, namely, blogs in the field of electronic games, video gaming, and e-sports; consulting, advisory, and information services related to the aforesaid services; entertainment services, namely, providing online non-downloadable virtual goods, namely, digital image files in the nature of photos authenticated by non-fungible tokens (NFTs) and blockchain technology; providing temporary use of online, non-downloadable virtual goods, namely, artwork, drawings, images, text, digital animations, still images, moving images, video games incorporating digital playing cards, and card games authenticated by non-fungible tokens (NFTs) for use in online virtual worlds | 09/01/2022 |
GHOST KIDZ Entertainment services, namely, providing non-downloadable prerecorded music via a website; entertainment services in the nature of live visual and audio performances by a musical band comprised of animated characters; entertainment services, namely, providing information in the fields of music, art, digital animation, entertainment, and non-fungible tokens (NFTs) via a global computer network; providing information relating to a musical band comprised of animated characters; entertainment services, namely, an ongoing series featuring a musical band comprised of animated characters provided through webcasts, television, and films | 07/18/2022 |
LIL' ILL Entertainment services, namely, providing a website featuring non-downloadable games, television shows and films in the field of general interest; entertainment services in the nature of development, production and post-production services of multimedia entertainment content; entertainment services, namely, providing temporary use of non-downloadable video games; entertainment services, namely, providing a website featuring television shows of general interest; providing a website featuring information about entertainment; entertainment services, namely, providing entertainment information relating to audiovisual recordings and graphics via a website; providing temporary use of on-line, non-downloadable multimedia files featuring photos, images and videos; entertainment services, namely, providing on-line, non-downloadable digital multimedia files featuring artwork, drawings, audio, video, images, text, digital animations, still images, moving images, music, video games incorporating digital playing cards, card games, and digital multimedia content authenticated by non-fungible cryptographic tokens (NFTs) using blockchain technology in the field of entertainment; entertainment services, namely, providing virtual environments in which users can interact through social games for recreational, leisure, and entertainment purposes; entertainment services, namely, delivering blockchain-based experiences represented by non-fungible tokens via a block chain network featuring photos, images, videos and virtual experiences; Entertainment services, namely, providing entertainment programs and content, namely, online non-downloadable movies, television programs, video clips, graphics, musical recordings, and information of general interest via the Internet, electronic communications networks, computer networks, wireless communications networks and online streaming channels; entertainment services, namely, providing non-downloadable movies, television shows and music in the field of general interest via a video-on-demand service; interactive online entertainment in the nature of a website containing non-downloadable photographic, video, audio and prose presentations, video clips, music clips, and other multimedia materials in the field of general interest; providing entertainment information and information about multimedia content via social networks; providing websites featuring a wide variety of general interest entertainment information relating to motion picture films, television programs, musical videos, musical recordings, film clips, photographs, and other multimedia materials; presentation of films, motion pictures, television and radio programs, sound and video recordings, and music recordings, via television, cable and satellite television, and a global computer network; entertainment services in the nature of production of non-downloadable entertainment videos; entertainment services, namely, providing online non-downloadable musical sound recordings and music video recordings; providing entertainment news and information relating to electronic games, video gaming, and e-sports; Online journals, namely, blogs in the field of electronic games, video gaming, and e-sports; consulting, advisory, and information services related to the aforesaid services; entertainment services, namely, providing online non-downloadable virtual goods, namely, digital image files in the nature of photos authenticated by non-fungible tokens (NFTs) and blockchain technology; providing temporary use of online, non-downloadable virtual goods, namely, artwork, drawings, images, text, digital animations, still images, moving images, video games incorporating digital playing cards, and card games authenticated by non-fungible tokens (NFTs) for use in online virtual worlds | 07/18/2022 |
Company | Headquarters | Revenue ($ MM) |
---|---|---|
TOYS R US | Parsippany, NJ | 100 |
HOBBY LOBBY STORES | Oklahoma City, OK | 52 |
BUILD-A-BEAR WORKSHOP | St. Louis, MO | 3 |
A. C. MOORE ARTS & CRAFTS | Berlin, NJ | 3 |
TANDY LEATHER FACTORY | Fort Worth, TX | 1 |
CARD KINGDOM | Seattle, WA | 1 |
GAMES WORKSHOP RETAIL | Memphis, TN | 1 |
HEALTH PLUS MANAGEMENT | Uniondale, NY | 1 |
LOOT | North Hollywood, CA | 0 |
Company | Headquarters | Revenue ($ MM) |
---|---|---|
OUTDOOR GEAR EXCHANGE | Burlington, VT | 100 |
SKI RACK | Burlington, VT | 57 |
SUPERPLASTIC | Burlington, VT | 22 |
ALPINE TRACKS INC. DBA ALPINE SHOP | South Burlington, VT | 20 |
POOLWORLD | Burlington, VT | 12 |
WOWTOYZ | Vergennes, VT | 11 |
Company | Revenue ($ MM) |
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