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Company Profiles: Revenue, Growth, Competition

SWIFT MEDIA ENTERTAINMENT Revenue, Growth & Competitor Profile

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Patent/Trademark IP
 

Company Profile & Annual Report for Swift Media Entertainment

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Swift Media Entertainment Fast Facts

Revenue$10 - $100 million    See Exact Annual Revenue
Employees10 - 100Exact Company Size
Primary Industry7114 Agents & Managers for Artists, Athletes, Entertainers & Other Public Figures
Additional NAICS Codes71141
Address6080 Center Drive, 12th Floor
Los Angeles, CA 90045

Note: Revenues for privately held companies are statistical evaluations.


Swift Media Entertainment's annual revenues are $10-$50 million (see exact revenue data) and has 10-100 employees. It is classified as operating in the Agents & Managers for Artists, Athletes, Entertainers & Other Public Figures industry.


Swift Media Entertainment's Annual Report & Profile shows critical firmographic facts:
  • What is the company's size? (Annual sales and employees)
  • What industry is the company in?

Swift Media Entertainment Annual Revenue and Growth Rate

Swift Media Entertainment Revenue Est.
($ Million)
Growth Rate (%)# Employees
2023 Details in Premium Report
2022
2021
2020
2019


1-Year Growth Rate:
3-Year Growth Rate (CAGR):
Premium Report

Note: Swift Media Entertainment's revenues are gauged from an analysis of company filings.



Swift Media Entertainment's Income Statement (based on Industry Averages)

$ Millions
(Industry Average)
Swift Media Entertainment Revenue (Sales) Swift Media Entertainment Premium Report
Cost of Goods Sold
Gross Profit

Operating Expenses
Advertising
Salaries and wages
Other Operating Expenses
Total Operating Expenses
Operating Income
EBITDA
EBIT (Earnings Before Interest and Taxes)
Net Profit
 


Trademark Applications

Trademark applications show the products and services that Swift Media Entertainment is developing and marketing. Swift Media Entertainment doesn't have any recent trademark applications, indicating Swift Media Entertainment is focusing on its existing business rather than expanding into new products and markets. Trademarks may include brand names, product names, logos and slogans.

Trademark Date
TSM FTX
Entertainment services in the nature of professional athletes competing in video game and esports tournaments and competitions; Entertainment services, namely, the provision of continuing segments and live-streams featuring video game play and competition delivered by the internet, online streaming, live-streaming video platforms; Entertainment in the nature of competitions in the field of esports and video games; Entertainment in the nature of esports and video game tournaments; Entertainment in the nature of esports and video games; Organizing, conducting and operating video game and esports tournaments; Providing sports news and information in the field of video games and esports; Providing a website featuring non-downloadable videos in the field of esports and video games; Providing a website featuring entertainment information in the fields of video games, esports, and esports events; Publication of on-line guides, videos, and news for esports and video games
07/30/2021
TSM TSM FTX
Entertainment services in the nature of professional athletes competing in video game and esports tournaments and competitions; Entertainment services, namely, the provision of continuing segments and live-streams featuring video game play and competition delivered by the internet, online streaming, live-streaming video platforms; Entertainment in the nature of competitions in the field of esports and video games; Entertainment in the nature of esports and video game tournaments; Entertainment in the nature of esports and video games; Organizing, conducting and operating video game and esports tournaments; Providing sports news and information in the field of video games and esports; Providing a website featuring non-downloadable videos in the field of esports and video games; Providing a website featuring entertainment information in the fields of video games, esports, and esports events; Publication of on-line guides, videos, and news for esports and video games
07/30/2021
TEAM SOLOMID
Entertainment services in the nature of professional athletes competing in video game and eSports tournaments and competitions; Entertainment services, namely, the provision of continuing segments and live-streams featuring video game play and competition delivered by the internet, online streaming, live-streaming video platforms, and Twitch; Entertainment in the nature of competitions in the field of eSports and video games; Entertainment in the nature of eSports and video game tournaments; Entertainment in the nature of eSports and video games; Organizing, conducting and operating video game and eSports tournaments; Providing a web site through which people locate information about tournaments, events, and competitions in the video game field; Publication of on-line guides, videos, and news for eSports and video games; Providing a website featuring non-downloadable videos in the field of eSports and video games; Providing sports news and information in the field of video games and eSports
07/06/2017

See all trademarks and details in the Full Report.


Recession Risk

Determine whether Swift Media Entertainment grew or shrank during the last recession. This is useful in estimating the financial strength and credit risk of the company. Compare how recession-proof Swift Media Entertainment is relative to the industry overall. While a new recession may strike a particular industry, measuring the industry and company's robustness during the last recession estimates its ability to weather future recessions.



U.S. Industry Overview & Market Statistics:
Agents & Managers for Artists, Athletes, Entertainers & Other Public Figures

Publisher: AnythingResearch

  • Market Size
  • Growth Rate
  • 5-Year Market Forecast
  • Average Company Size & Growth
  • Salary & Compensation Benchmarks



Market Share of Swift Media Entertainment's Largest Competitors

A competitive analysis shows these companies are in the same general field as Swift Media Entertainment, even though they may not compete head-to-head. These are the largest companies by revenue. However, they may not have the largest market share in this industry if they have diversified into other business lines. The "Competition" section of a business plan or investment memorandum would start by analyzing the information about these companies. Competitive advantage comes from offering better pricing or superior products/service.

Company HeadquartersRevenue ($ MM)
ENDEAVOR PARENTBeverly Hills, CA100 
CREATIVE ARTISTS AGENCYLos Angeles, CA26 
UNITED TALENT AGENCYBeverly Hills, CA15 
VIVID SEATSChicago, IL7 
RSOURCEBoca Raton, FL7 
PINNACLE VENUE SERVICESLos Angeles, CA6 
BOXNew York, NY4 
PRODUCTIONS PLUSBingham Farms, MI4 
STUDIO 71Beverly Hills, CA3 




Nearby Competitors

These companies are similar in business line and location to Swift Media Entertainment. While some companies compete with neighboring businesses for customers, other companies may compete to attract skilled employees.

Company HeadquartersRevenue ($ MM)
CREATIVE ARTISTS AGENCYLos Angeles, CA100 
PINNACLE VENUE SERVICESLos Angeles, CA22 
AGENCY FOR PERFORMING ARTSLos Angeles, CA7 
PARADIGM TALENT AGENCYWest Hollywood, CA5 
CASHMERE AGENCYLos Angeles, CA3 
IW GROUPLos Angeles, CA2 




Future Competition: Swift Media Entertainment's Fastest Growing Competitors

These companies are in the same general field as Swift Media Entertainment and are rapidly expanding. Companies may grow organically or through acquisition. In some cases apparently high growth rates may be caused by data that weren't available in previous years.

CompanyRevenue ($ MM)
Swift Media Entertainment Competitors