IncFact
Company Profiles: Revenue, Growth, Competition

Triller Revenue, Growth & Competitor Profile

Last updated:

Company Awards

Brain Power (IP)
Patent/Trademark IP
 

Company Profile & Annual Report for Triller

Access the complete profile.

Triller Fast Facts

Revenue$10 - $100 million    See Exact Annual Revenue
Employees10 - 100Exact Company Size
Primary Industry541511 Custom Computer Programming & Software Development Services
Address2121 Avenue Of The Stars
Ste 2350
Los Angeles, CA 90067

Note: Revenues for privately held companies are statistical evaluations.


Triller's Annual Report & Profile shows critical firmographic facts:
  • What is the company's size? (Annual sales and employees)
  • What industry is the company in?
    • Triller is classified as operating in the Custom Computer Programming & Software Development Services industry, NAICS Code 541511.

Triller Annual Revenue and Growth Rate

Triller Revenue Est.
($ Million)
Growth Rate (%)# Employees
2025 $10 - $100 million

Details in Premium Report
2024
2023
2021
2020
2019


1-Year Growth Rate:
3-Year Growth Rate (CAGR):
Premium Report

Note: Triller's revenues are gauged from an analysis of company filings.



Triller's Income Statement (based on Industry Averages)

Triller P&L$ Millions
Revenue (Sales) Triller Premium Report
Cost of Goods Sold
Gross Profit

Operating Expenses
Advertising
Salaries and wages
Other Operating Expenses
Total Operating Expenses
Operating Income
EBITDA
EBIT (Earnings Before Interest and Taxes)
Net Profit
 


Trademark Applications

Trademark applications show the products and services that Triller is developing and marketing. Triller doesn't have any recent trademark applications, indicating Triller is focusing on its existing business rather than expanding into new products and markets. Trademarks may include brand names, product names, logos and slogans.

Trademark Date
ILLR
Downloadable software for providing, accessing, synchronously and asynchronously communicating, connecting, creating, producing, editing, manipulating, streaming, transmitting, uploading, downloading, and sharing electronic media, multimedia content, videos, movies, pictures, images, text, photos, user-generated content, audio content, and information in the fields of music, movies, videos, television, and entertainment via the Internet and other communications networks; downloadable virtual reality software featuring virtual currency, social tokens, crypto tokens and utility tokens for use in online virtual worlds; downloadable image files containing stickers, trading cards, artwork electronic media, multimedia content, videos, movies, pictures, images, text, photos, user-generated content, audio content, and information in the fields of music, movies, videos, television authenticated by non-fungible tokens (NFTs); digital collectibles in the nature of downloadable multimedia file containing electronic media, multimedia content, videos, movies, pictures, images, text, photos, user-generated content, audio content, and information in the fields of music, movies, videos, and television authenticated by non-fungible tokens (NFTs); digital collectibles in the nature of downloadable music files authenticated by nonfungible tokens (NFTs);digital collectibles in the nature of downloadable audio and video recordings in the fields of music, movies, videos, television, and entertainment authenticated by non-fungible tokens (NFTs); downloadable software for creating, exchanging, editing, viewing, storing, accessing, accepting, broadcasting, trading, transacting, sending, receiving, and transferring digital currency, virtual currency, cryptocurrency, digital assets, digital tokens, social tokens, crypto tokens, non-fungible tokens (NFTs), utility tokens, digital stickers, digital trading cards and alternative assets; downloadable software for creating, exchanging, editing, viewing, storing, accessing, accepting, broadcasting, trading, transacting, sending, receiving, and transferring digital currency, virtual currency, cryptocurrency, digital assets, digital tokens, social tokens, crypto tokens, non-fungible tokens (NFTs), utility tokens, digital stickers, digital trading cards and alternative assets in the fields of music, sports, videos, television, and entertainment; downloadable software for enabling users to electronically create, exchange, edit, view, store, access, broadcast, trade, send, transfer, transact, receive, accept, and transmit digital, virtual, social, utility, cryptographic, or non-fungible tokens and assets based on the block chain technology, smart contracts, or decentralized autonomous organizations; downloadable mobile applications for interacting with and funding artists and digital content creators; downloadable multimedia files containing electronic media, multimedia content, videos, movies, pictures, images, text, photos, user-generated content, audio content, and information relating to music, movies, videos, television, and entertainment compact discs, audio discs, vinyl phonograph records and downloadable MP3 files, all featuring music, and audio-visual content; digital audio and video recorders and players; pre-recorded audio and audio-visual recordings featuring music and dramatic performances; downloadable and recorded interactive multimedia software for playing games; downloadable video recordings featuring electronic media, multimedia content, videos, movies, pictures, images, text, photos, user-generated content, audio content, and information cases for mobile phones
05/03/2022
METAVERZ
Downloadable software for providing, accessing, synchronously and asynchronously communicating, connecting, creating, producing, editing, manipulating, streaming, transmitting, uploading, downloading, and sharing electronic media, multimedia content, videos, movies, pictures, images, text, photos, user-generated content, audio content, and information in the fields of music, movies, videos, television, and entertainment via the Internet and other communications networks; digital materials, namely, downloadable non-fungible tokens (NFTs), digital tokens, digital stickers, digital trading cards, digital currency, virtual currency, cryptocurrency, digital assets, social tokens, crypto tokens, utility tokens, and downloadable multimedia files containing digital collectable tokens featuring artwork, text, audio, music, and videos; downloadable software for creating, exchanging, editing, viewing, storing, accessing, accepting, broadcasting, trading, transacting, sending, receiving, and transferring digital currency, virtual currency, cryptocurrency, digital assets, digital tokens, social tokens, crypto tokens, non-fungible tokens (NFTs), utility tokens, digital stickers, digital trading cards and alternative assets; downloadable software for creating, exchanging, editing, viewing, storing, accessing, accepting, broadcasting, trading, transacting, sending, receiving, and transferring digital currency, virtual currency, cryptocurrency, digital assets, digital tokens, social tokens, crypto tokens, non-fungible tokens (NFTs), utility tokens, digital stickers, digital trading cards and alternative assets in the fields of music, sports, videos, television, and entertainment; downloadable software for enabling users to electronically create, exchange, edit, view, store, access, broadcast, trade, send, transfer, transact, receive, accept, and transmit digital, virtual, social, utility, cryptographic, or non-fungible tokens and assets based on the block chain technology, smart contracts, or decentralized autonomous organizations; downloadable mobile applications for interacting with and funding artists and digital content creators; digital media, namely, downloadable multimedia files featuring music, movies, videos, television, and entertainment; audio-visual recordings, namely, compact discs, audio discs, vinyl phonograph records, downloadable MP3 files featuring music, movies, videos, television, and entertainment; digital audio and video recorders and players; pre-recorded audio and audio-visual recordings featuring music and dramatic performances; Interactive multimedia software for playing games; downloadable videos; cases for mobile phones
03/04/2022
MEGAVERZUZ
Entertainment services, namely, providing non-downloadable music, music videos, television shows, multimedia entertainment content and broadcasts via a video-on-demand service;entertainment, namely, a continuing music, sports, variety, news, comedy and drama show broadcast over television, satellite, audio, the internet and video media; entertainment services, namely, organizing and conducting an array of athletic events rendered live and recorded for the purpose of distribution through broadcast media; providing entertainment news and information via a global computer network; entertainment services, namely, providing online videos in the field of music; providing live and recorded video in the field of music content via the internet, telecommunications networks and wireless communications networks; entertainment services in the nature of athletic and music events; entertainment services, namely, providing an online interactive database of non-downloadable videos and user generated content containing digital images, photos, text, graphics, music, audio, video clips, multimedia content, and visual and audio performances; providing non-downloadable music videos over the Internet or other communications networks
03/04/2022

See all trademarks and details in the Full Report.


Market Share of Triller's Largest Competitors

A competitive analysis shows these companies are in the same general field as Triller, even though they may not compete head-to-head. These are the largest companies by revenue. However, they may not have the largest market share in this industry if they have diversified into other business lines. The "Competition" section of a business plan or investment memorandum would start by analyzing the information about these companies. Competitive advantage comes from offering better pricing or superior products/service.

Company HeadquartersRevenue ($ MM)
NVIDIASanta Clara, CA100 
INNOVA SOLUTIONSDuluth, GA80 
COGNIZANT TECHNOLOGY SOLUTIONS U.S.College Station, TX32 
CERNERKansas City, MO12 
CACI INTERNATIONALReston, VA9 
WIPRO LIMITEDEast Brunswick, NJ6 
SYNTELTroy, MI5 
GUSTOSan Francisco, CA4 
DELIVMenlo Park, CA4 




Nearby Competitors

These companies are similar in business line and location to Triller. While some companies compete with neighboring businesses for customers, other companies may compete to attract skilled employees.

Company HeadquartersRevenue ($ MM)
INVESTCLOUDWest Hollywood, CA100 
1661 INC. DBA GOATLos Angeles, CA64 
SHEIN TECHNOLOGYLos Angeles, CA44 
VIDEOAMPLos Angeles, CA37 
LUXURY PRESENCEWest Hollywood, CA36 
CENTERFIELD MEDIA PARENTLos Angeles, CA35 




Other Companies at 2121 Avenue Of The Stars, Los Angeles CA

Company HeadquartersRevenue ($ MM)
FOX ENTERTAINMENT GROUPLos Angeles, CA100 
PLATINUM EAGLE ACQUISITIONLos Angeles, CA18 
ELI & EDYTHE BROAD FOUNDATIONLos Angeles, CA2 
SSI INVESTMENT MANAGEMENTLos Angeles, CA1 
ADVICEPERIODLos Angeles, CA1 


(0.0584 s)



Future Competition: Triller's Fastest Growing Competitors

These companies are in the same general field as Triller and are rapidly expanding. Companies may grow organically or through acquisition. In some cases apparently high growth rates may be caused by data that weren't available in previous years.

CompanyRevenue ($ MM)
Triller Competitors