IncFact
Company Profiles: Revenue, Growth, Competition

XFL Properties Revenue, Growth & Competitor Profile

DBA ALPHA OPCO, LLC
Last updated:

Company Awards

Fast Growing
Fastest Growing
Big Fish
Big Fish
Brain Power (IP)
Patent/Trademark IP
 

Company Profile & Annual Report for XFL Properties

Access the complete profile.

XFL Properties Fast Facts

RevenueOver $500 million    See Exact Annual Revenue
Employees100 - 500Exact Company Size
Primary Industry711211 Sports Teams & Clubs
Address600 Steamboat Road, Suite 107
Greenwich, CT 06803

Note: Revenues for privately held companies are statistical evaluations.


XFL Properties's Annual Report & Profile shows critical firmographic facts:
  • What is the company's size? (Annual sales and employees)
  • What industry is the company in?
    • XFL Properties is classified as operating in the Sports Teams & Clubs industry, NAICS Code 711211.

XFL Properties Annual Revenue and Growth Rate

XFL Properties Revenue Est.
($ Million)
Growth Rate (%)# Employees
2023 Over $500 million

Details in Premium Report
2022
2021
2020
2019


1-Year Growth Rate:
3-Year Growth Rate (CAGR):
Premium Report

Note: XFL Properties's revenues are gauged from an analysis of company filings.



XFL Properties's Income Statement (based on Industry Averages)

XFL Properties P&L$ Millions
Revenue (Sales) XFL Properties Premium Report
Cost of Goods Sold
Gross Profit

Operating Expenses
Advertising
Salaries and wages
Other Operating Expenses
Total Operating Expenses
Operating Income
EBITDA
EBIT (Earnings Before Interest and Taxes)
Net Profit
 


Trademark Applications

Trademark applications show the products and services that XFL Properties is developing and marketing. XFL Properties's new tradmarks suggest it is investing in R&D and marketing, while expanding into new products or markets. Trademarks may include brand names, product names, logos and slogans.

Trademark Date
UNITED FOOTBALL LEAGUE
Audio and video recordings featuring football; Collapsible mobile phone grips; Digital media, namely, pre-recorded video cassettes, digital video discs, digital versatile discs; Downloadable audio and video recordings, DVDs and high definition digital discs featuring football; Downloadable computer game software applications for gambling; Downloadable computer programs for pre-recording sports games; Downloadable computer programs for video and computer games; Downloadable computer screen saver software; Downloadable databases in the field of football player, football team and football game statistics; Downloadable image files, multimedia files, audio recordings, and video recordings relating to sports authenticated by non-fungible tokens (NFTs); Downloadable interactive game software; Downloadable mobile applications for streaming football games and for providing information in the field of football games; Downloadable mobile applications for use in distribution of digital video, video files, video games, and multimedia content in the field of football; Downloadable ring tones, graphics, computer desktop wallpaper, video game programs and music via a global computer network and wireless devices; Earbuds; Earphone accessories, namely, earphone cases; Earphones; Eye glasses; Headphones; Holders for use with mobile phones; Lenses for smartphone cameras; Microphones; Mobile phone battery chargers for use in vehicles; Mobile phone chargers; Mobile phone ring holders; Mobile phone screen protectors; Stands for use with mobile phones; Tripods for use with mobile phones; Wireless chargers; Wireless charging stands for smartphones; Wireless speakers
10/10/2023
UFL
Audio and video recordings featuring football; Collapsible mobile phone grips; Digital media, namely, pre-recorded video cassettes, digital video discs, digital versatile discs; Downloadable audio and video recordings, DVDs and high definition digital discs featuring football; Downloadable computer game software applications for gambling; Downloadable computer programs for pre-recording sports games; Downloadable computer programs for video and computer games; Downloadable computer screen saver software; Downloadable databases in the field of football player, football team and football game statistics; Downloadable image files, multimedia files, audio recordings, and video recordings relating to sports authenticated by non-fungible tokens (NFTs); Downloadable interactive game software; Downloadable mobile applications for streaming football games and for providing information in the field of football games; Downloadable mobile applications for use in distribution of digital video, video files, video games, and multimedia content in the field of football; Downloadable ring tones, graphics, computer desktop wallpaper, video game programs and music via a global computer network and wireless devices; Earbuds; Earphone accessories, namely, earphone cases; Earphones; Eye glasses; Headphones; Holders for use with mobile phones; Lenses for smartphone cameras; Microphones; Mobile phone battery chargers for use in vehicles; Mobile phone chargers; Mobile phone ring holders; Mobile phone screen protectors; Stands for use with mobile phones; Tripods for use with mobile phones; Wireless chargers; Wireless charging stands for smartphones; Wireless speakers
10/10/2023
X
Entertainment services in the nature of professional football games and exhibitions; providing sports and entertainment information via a global computer network, mobile applications, commercial on-line computer service or by cable, satellite, television and radio; arranging and conducting athletic competitions, namely, professional football games; production and distribution of radio and ongoing television programs in the field of sports; entertainment services in the nature of live shows featuring football games, organizing of football exhibition events, football competitions, musical performances, and dance performances, all of which live and for entertainment purposes; organization of sporting activities, namely, football skills competitions and football showcases being sport camps; distribution of television programming to cable and satellite television systems; distribution of television programs for others; entertainment services, namely, providing online electronic games; football fan club services; providing an Internet web site featuring sports news and entertainment news specifically in the field of football and sports; entertainment services in the nature of a fantasy football game; entertainment services, namely, providing metaverse experiences being online virtual world experiences by providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes and providing an online virtual environment in which users can interact for sports, recreational, leisure or entertainment purposes; entertainment services, namely, providing online virtual worlds and the metaverse being a type of online virtual world in which users can interact for sports, recreational, leisure or entertainment purposes; entertainment services, namely, providing online, non-downloadable, augmented reality, virtual reality, virtual goods being sports clothing, artwork, avatars, characters being avatars, clothing, digital animated and non-animated designs of clothing and characters being avatars, digital overlay pictures, metahumans being avatars, all of which authenticated by non-fungible tokens (NFTs), all of which for use in the metaverse being a type of virtual social entertainment environment and for use in virtual environments created for entertainment purposes; entertainment services, namely, providing on-line, non-downloadable virtual clothing being forms of digital assets for use in the metaverse being a virtual environment, online virtual environment, and virtual environments, all of which created for entertainment purposes; entertainment services, namely, providing on-line, non- downloadable virtual image files of avatars, audio recordings, video recordings, music recordings, artwork being virtual image files of avatars, text being books and articles, or a combination thereof, all featuring content in the field of sports and entertainment for use in virtual environments and created for entertainment purposes; entertainment services, namely, providing on-line, non-downloadable virtual image files of avatars, audio recordings, video recordings, music recordings, artwork being virtual image files of avatars, text being books and articles, or a combination thereof, all featuring content in the field of sports and entertainment and all of which authenticated by non-fungible tokens (NFTs) for use in virtual environments and created for entertainment purposes; providing online non-downloadable electronic publications in the nature of magazines, articles, and e-books in the field of sports and football; entertainment services, namely, providing online, non-downloadable, virtual goods in the nature of image files of avatars featuring the sport of football for use in online virtual environments
04/04/2022

See all trademarks and details in the Full Report.


Market Share of XFL Properties's Largest Competitors

A competitive analysis shows these companies are in the same general field as XFL Properties, even though they may not compete head-to-head. These are the largest companies by revenue. However, they may not have the largest market share in this industry if they have diversified into other business lines. The "Competition" section of a business plan or investment memorandum would start by analyzing the information about these companies. Competitive advantage comes from offering better pricing or superior products/service.

Company HeadquartersRevenue ($ MM)
SAN ANTONIO MISSIONS BASEBALL CLUBSan Antonio, TX100 
ORLANDO CITY SOCCER HOLDINGSOrlando, FL98 
MAJOR LEAGUE RUGBYWoods Cross, UT98 
REAL SPORTSLas Vegas, NV85 
LANCASTER BASEBALL CLUBLancaster, PA73 
FOOTBALL FITFrisco, TX68 
WEP POLO OPERATIONSWellington, FL55 
NC TRIAD FUSIONBermuda Run, NC48 
WAVE AQUATICSRedmond, WA45 




Nearby Competitors

These companies are similar in business line and location to XFL Properties. While some companies compete with neighboring businesses for customers, other companies may compete to attract skilled employees.

Company HeadquartersRevenue ($ MM)
XFL PROPERTIESGreenwich, CT100 
PROSPECTS OPPORTUNITY & ENRICHMENTRidgefield, CT1 
PLUSMEDIADanbury, CT1 
WESTPORT COUNTRY PLAYHOUSEWestport, CT0 
JOSEPH T. MENDOLASouth Norwalk, CT0 
CHLOE PRODUCTIONSNew Canaan, CT0 
FAIRFIELD THEATREFairfield, CT0 
TAPPING SOLUTIONBrookfield, CT0 
GREENWICH SKATING CLUBGreenwich, CT0 
PILOT MUSIC BUSINESS SERVICESGreenwich, CT0 




Future Competition: XFL Properties's Fastest Growing Competitors

These companies are in the same general field as XFL Properties and are rapidly expanding. Companies may grow organically or through acquisition. In some cases apparently high growth rates may be caused by data that weren't available in previous years.

CompanyRevenue ($ MM)
XFL Properties Competitors