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Company Profiles: Revenue, Growth, Competition

Entertainment AI Revenue, Growth & Competitor Profile

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Company Profile & Annual Report for Entertainment AI

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Entertainment AI Fast Facts

Revenue$1 - $10 million    See Exact Annual Revenue
Employees1 - 10Exact Company Size
Primary Industry54184 Media Representatives
Address199 Whitney Ave
New Haven, CT 06511

Note: Revenues for privately held companies are statistical evaluations.


Entertainment AI's Annual Report & Profile shows critical firmographic facts:
  • What is the company's size? (Annual sales and employees)
  • What industry is the company in?
    • Entertainment AI is classified as operating in the Media Representatives industry, NAICS Code 54184.

Entertainment AI Annual Revenue and Growth Rate

Entertainment AI Revenue Est.
($ Million)
Growth Rate (%)# Employees
2025 $1 - $10 million

Details in Premium Report
2024
2023
2021
2020
2019


1-Year Growth Rate:
3-Year Growth Rate (CAGR):
Premium Report

Note: Entertainment AI's revenues are gauged from an analysis of company filings.



Entertainment AI's Income Statement (based on Industry Averages)

Entertainment AI P&L$ Millions
Revenue (Sales) Entertainment AI Premium Report
Cost of Goods Sold
Gross Profit

Operating Expenses
Advertising
Salaries and wages
Other Operating Expenses
Total Operating Expenses
Operating Income
EBITDA
EBIT (Earnings Before Interest and Taxes)
Net Profit
 


Trademark Applications

Trademark applications show the products and services that Entertainment AI is developing and marketing. Entertainment AI doesn't have any recent trademark applications, indicating Entertainment AI is focusing on its existing business rather than expanding into new products and markets. Trademarks may include brand names, product names, logos and slogans.

Trademark Date
ENTERTAINMENT AI
Editing and enhancing of multimedia audiovisual entertainment content; educational and training services in the nature of classes and seminars relating to marketing and advertising; educational and training services in the nature of classes and seminars relating to the creation and promotion of audiovisual content, social media campaigns and marketing campaigns
09/16/2019

See all trademarks and details in the Full Report.


Market Share of Entertainment AI's Largest Competitors

A competitive analysis shows these companies are in the same general field as Entertainment AI, even though they may not compete head-to-head. These are the largest companies by revenue. However, they may not have the largest market share in this industry if they have diversified into other business lines. The "Competition" section of a business plan or investment memorandum would start by analyzing the information about these companies. Competitive advantage comes from offering better pricing or superior products/service.

Company HeadquartersRevenue ($ MM)
ADVENTIST MEDIA CENTERRiverside, CA100 
JAMS MEDIALapeer, MI63 
CRT MIDCOBurlington, WI55 
ANNE HOLLAND VENTURESLakewood, CO53 
BETHEL MEDIARedding, CA50 
GOW MEDIAHouston, TX48 
A2 MEDIAAnn Arbor, MI46 
33ACROSSNew York, NY38 
CROWD SURFLos Angeles, CA38 




Nearby Competitors

These companies are similar in business line and location to Entertainment AI. While some companies compete with neighboring businesses for customers, other companies may compete to attract skilled employees.

Company HeadquartersRevenue ($ MM)
IMPACT BRANDING & DESIGNNew Haven, CT100 
MASCOLA ASSOCIATESNew Haven, CT26 
NARRATIVE PROJECTNew Haven, CT25 
MASONBethany, CT19 
ENTERTAINMENT AINew Haven, CT15 
BARRETT OUTDOOR COMMUNICATIONSWest Haven, CT14 


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Future Competition: Entertainment AI's Fastest Growing Competitors

These companies are in the same general field as Entertainment AI and are rapidly expanding. Companies may grow organically or through acquisition. In some cases apparently high growth rates may be caused by data that weren't available in previous years.

CompanyRevenue ($ MM)
Entertainment AI Competitors