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Company Profiles: Revenue, Growth, Competition

Take-Two Interactive Software Revenue, Growth & Competitor Profile

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Public Company
public company
Fast Growing
Fastest Growing
Big Fish
Big Fish
Brain Power (IP)
Patent/Trademark IP
 

Company Profile & Annual Report for Take-Two Interactive Software

Access the complete profile.

Take-Two Interactive Software Fast Facts

RevenueOver $500 million    See Exact Annual Revenue
EmployeesOver 1,000Exact Company Size
Primary Industry5112 Software Publishers
Address110 W 44th Street
2nd Floor
New York, NY 10036



Take-Two Interactive Software's Annual Report & Profile shows critical firmographic facts:
  • What is the company's size? (Annual sales and employees)
  • What industry is the company in?
    • Take-Two Interactive Software is classified as operating in the Software Publishers industry, NAICS Code 5112.

Take-Two Interactive Software is a publicly traded company on NMS using the ticker symbol TTWO. Detailed information on company financials and operating reports can be found here: NMS: TTWO



Take-Two Interactive Software Annual Revenue and Growth Rate

Take-Two Interactive Software Revenue Est.
($ Million)
Growth Rate (%)# Employees
2023 Over $500 million

Details in Premium Report
2022
2021
2020
2019


1-Year Growth Rate:
3-Year Growth Rate (CAGR):
Premium Report

Note: Take-Two Interactive Software's revenues are gauged from an analysis of company filings.



Investor Activity

Take-Two Interactive Software has actively raised capital from investors. These investors may include private investors, venture capital firms, or other investment vehicles.

Date Investors Percent Raised Target Size
September 18, 2020 26 N/A$0 MM
Complete list of funding rounds and total amounts in the Company Report




Trademark Applications

Trademark applications show the products and services that Take-Two Interactive Software is developing and marketing. Take-Two Interactive Software's new tradmarks suggest it is investing in R&D and marketing, while expanding into new products or markets. Trademarks may include brand names, product names, logos and slogans.

Trademark Date
VI
Recorded computer game and video game programs and software; downloadable computer and video game programs and software; downloadable digital materials, namely, ring tones, wallpapers, screensavers, digital music files, and graphics, videos, films, multimedia files, live action programs, motion pictures, and animation in the field of video games and computer games, all delivered via global computer networks and wireless devices; pre-recorded digital media devices featuring computer games and video games, ring tones, wallpapers, screensavers, digital music files, and graphics, videos, films, multimedia files, live action programs, motion pictures, and animation in the field of video games and computer games; pre-recorded USB flash drives featuring computer games and video games; cases for mobile phones and tablet computers; mouse pads; pre-recorded electronic media devices featuring music, namely, compact discs, and phonograph records featuring computer games and video games; downloadable computer application software for mobile phones, portable media players, tablet computers, and handheld computers, namely, downloadable computer and video game software
12/04/2023
GRAND THEFT AUTO VI
Recorded computer game and video game programs and software; downloadable computer and video game programs and software; downloadable digital materials, namely, ring tones, wallpapers, screensavers, digital music files, and graphics, videos, films, multimedia files, live action programs, motion pictures, and animation in the field of video games and computer games, all delivered via global computer networks and wireless devices; pre-recorded digital media devices featuring computer games and video games, ring tones, wallpapers, screensavers, digital music files, and graphics, videos, films, multimedia files, live action programs, motion pictures, and animation in the field of video games and computer games; pre-recorded USB flash drives featuring computer games and video games; cases for mobile phones and tablet computers; mouse pads; pre-recorded electronic media devices featuring music, namely, compact discs, and phonograph records featuring computer games and video games; downloadable computer application software for mobile phones, portable media players, tablet computers, and handheld computers, namely, downloadable computer and video game software
12/04/2023
GTA+
Entertainment services, namely, providing online video games and electronic games services accessible through a cloud-based subscription; Entertainment services, namely, providing temporary use of non-downloadable electronic games that feature digital gaming assets for use in the virtual game world in the nature of in-game currency, virtual vehicles and vehicle liveries, virtual clothing and fashion accessories, virtual real estate being businesses and property, behind the scenes audio visual content, and gameplay advantages such as new missions or gameplay functionality, accessible through a cloud-based subscription for use in the virtual game world
06/27/2022

See all trademarks and details in the Full Report.


Market Share of Take-Two Interactive Software's Largest Competitors

A competitive analysis shows these companies are in the same general field as Take-Two Interactive Software, even though they may not compete head-to-head. These are the largest companies by revenue. However, they may not have the largest market share in this industry if they have diversified into other business lines. The "Competition" section of a business plan or investment memorandum would start by analyzing the information about these companies. Competitive advantage comes from offering better pricing or superior products/service.

Company HeadquartersRevenue ($ MM)
MICROSOFTRedmond, WA100 
ADOBESan Jose, CA44 
VMWAREPalo Alto, CA14 
WORKDAYPleasanton, CA7 
SHOPIFY USASan Francisco, CA7 
SNAPDOCSCovina, CA4 
KRONOSLowell, MA4 
CITRIX SYSTEMSFort Lauderdale, FL4 
REYNOLDS & REYNOLDSDayton, OH4 




Nearby Competitors

These companies are similar in business line and location to Take-Two Interactive Software. While some companies compete with neighboring businesses for customers, other companies may compete to attract skilled employees.

Company HeadquartersRevenue ($ MM)
NOOMNew York, NY100 
TAKE-TWO INTERACTIVE SOFTWARENew York, NY100 
CELONISNew York, NY24 
WUNDERKINDNew York, NY22 
COLLIBRANew York, NY20 
FOURSQUARE LABSNew York, NY12 




Future Competition: Take-Two Interactive Software's Fastest Growing Competitors

These companies are in the same general field as Take-Two Interactive Software and are rapidly expanding. Companies may grow organically or through acquisition. In some cases apparently high growth rates may be caused by data that weren't available in previous years.

CompanyRevenue ($ MM)
Take-Two Interactive Software Competitors