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TAKE-TWO INTERACTIVE SOFTWARE Revenue, Growth & Competitor Profile

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Company Profile & Annual Report for Take-Two Interactive Software

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Take-Two Interactive Software Fast Facts

RevenueOver $500 million    See Exact Annual Revenue
EmployeesOver 1,000Exact Company Size
Primary Industry5112 Software Publishers
Additional NAICS Codes51121
54151
Address110 West 44th Street
New York, NY 10036

www.take2games.com


Take-Two Interactive Software's annual revenues are over $500 million (see exact revenue data) and has over 1,000 employees. It is classified as operating in the Software Publishers industry.


Take-Two Interactive Software's Annual Report & Profile shows critical firmographic facts:
  • What is the company's size? (Annual sales and employees)
  • What industry is the company in?

Take-Two Interactive Software is a publicly traded company on NMS using the ticker symbol TTWO. Detailed information on company financials and operating reports can be found here: NMS: TTWO



Take-Two Interactive Software Annual Revenue and Growth Rate

Take-Two Interactive Software Revenue Est.
($ Million)
Growth Rate (%)# Employees
2019 Details in Premium Report
2018
2017
2016
2015
2014


1-Year Growth Rate:
3-Year Growth Rate (CAGR):
Premium Report

Note: Take-Two Interactive Software's revenues are gauged from an analysis of company filings.



Investor Activity

Take-Two Interactive Software has actively raised capital from investors. These investors may include private investors, venture capital firms, or other investment vehicles.

Date Investors Percent Raised Target Size
September 18, 2020 26 N/A$0 MM
Complete list of funding rounds and total amounts in the Company Report




Trademark Applications

Trademark applications show the products and services that Take-Two Interactive Software is developing and marketing. Take-Two Interactive Software's new tradmarks suggest it is investing in R&D and marketing, while expanding into new products or markets. Trademarks may include brand names, product names, logos and slogans.

Trademark Date
SOCIAL EMPIRES
Computer and video game programs and software; downloadable computer and video game programs and software; downloadable digital materials, namely, ring tones, wallpapers, screensavers, digital music files, and graphics, videos, films, multimedia files, live action programs, motion pictures, and animation in the field of video games and computer games, all delivered via global computer networks and wireless networks; pre-recorded digital media featuring computer games and video games, ring tones, wallpapers, screensavers, digital music files, and graphics, videos, films, multimedia files, live action programs, motion pictures, and animation in the field of video games and computer games; USB flash drives; cases for mobile phones and tablets; mouse pads; pre-recorded media featuring music, namely, compact discs, and phonograph records; computer application software for mobile phones, portable media players, tablets, handheld computers and other electronic mobile devices namely, software for video and computer games
11/09/2020
INTERCEPT GAMES
Recorded computer game and video game programs and software; downloadable computer and video game programs and software; downloadable digital materials, namely, ring tones, wallpapers, screensavers, digital music files, and graphics, videos, films, multimedia files, live action programs, motion pictures, and animation in the field of video games and computer games, all delivered via global computer networks and wireless devices; prerecorded digital media devices featuring computer games and video games, ring tones, wallpapers, screensavers, digital music files, and graphics, videos, films, multimedia files, live action programs, motion pictures, and animation in the field of video games and computer games; prerecorded USB flash drives featuring computer games and video games; cases for mobile phones and tablet computers; mouse pads; prerecorded electronic media devices featuring music, namely, compact discs, and phonograph records featuring computer games and video games; downloadable computer application software for mobile phones, portable media players, tablet computers, and handheld computers namely, downloadable computer and video game software
06/01/2020
SOCIAL WARS
Computer and video game programs and software; downloadable computer and video game programs and software; downloadable digital materials, namely, ring tones, wallpapers, screensavers, digital music files, and graphics, videos, films, multimedia files, live action programs, motion pictures, and animation in the field of video games and computer games, all delivered via global computer networks and wireless networks; pre-recorded digital media featuring computer games and video games, ring tones, wallpapers, screensavers, digital music files, and graphics, videos, films, multimedia files, live action programs, motion pictures, and animation in the field of video games and computer games; USB flash drives; cases for mobile phones and tablets; mouse pads; pre-recorded media featuring music, namely, compact discs, and phonograph records; computer application software for mobile phones, portable media players, tablets, handheld computers and other electronic mobile devices namely, software for video and computer games
04/20/2020

See all trademarks and details in the Full Report.


Recession Risk

Determine whether Take-Two Interactive Software grew or shrank during the last recession. This is useful in estimating the financial strength and credit risk of the company. Compare how recession-proof Take-Two Interactive Software is relative to the industry overall. While a new recession may strike a particular industry, measuring the industry and company's robustness during the last recession estimates its ability to weather future recessions.



U.S. Industry Overview & Market Statistics:
Software Publishers

Publisher: AnythingResearch

  • Market Size
  • Growth Rate
  • 5-Year Market Forecast
  • Average Company Size & Growth
  • Salary & Compensation Benchmarks



Market Share of Take-Two Interactive Software's Largest Competitors

A competitive analysis shows these companies are in the same general field as Take-Two Interactive Software, even though they may not compete head-to-head. These are the largest companies by revenue. However, they may not have the largest market share in this industry if they have diversified into other business lines. The "Competition" section of a business plan or investment memorandum would start by analyzing the information about these companies. Competitive advantage comes from offering better pricing or superior products/service.

Company HeadquartersRevenue ($ MM)
MICROSOFTRedmond, WA100 
VMWAREPalo Alto, CA16 
WORKDAYPleasanton, CA11 
AUTONOMICPalo Alto, CA9 
CDK GLOBALHoffman Estates, IL9 
CITRIX SYSTEMSFort Lauderdale, FL5 
MICRO FOCUS USRockville, MD4 
YARDI SYSTEMSGoleta, CA4 
HYLAND SOFTWAREWestlake, OH4 




Nearby Competitors

These companies are similar in business line and location to Take-Two Interactive Software. While some companies compete with neighboring businesses for customers, other companies may compete to attract skilled employees.

Company HeadquartersRevenue ($ MM)
TAKE-TWO INTERACTIVE SOFTWARENew York, NY100 
INVISIONAPPNew York, NY38 
NOOMNew York, NY22 
MAGNIFICONew York, NY19 
FOURSQUARE LABSNew York, NY13 
COLLIBRANew York, NY13 




Future Competition: Take-Two Interactive Software's Fastest Growing Competitors

These companies are in the same general field as Take-Two Interactive Software and are rapidly expanding. Companies may grow organically or through acquisition. In some cases apparently high growth rates may be caused by data that weren't available in previous years.

CompanyRevenue ($ MM)
Take-Two Interactive Software Competitors